Today I created a small model and played a little with shaders. Well, I also made the usual version with cell-shading.

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I'm using mode for this one WIP The tail is "1" vertebra with an array modifier attached to a bezier curve path

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Bringing the first scene I did a few years ago into upcoming realtime renderer Eevee and "remastering" it a bit, adding more details and making it a night scene. Fun to play with volumetric light!

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