//=time() ?>
Okay this is super neat: in #Blender3d's 2D animation tools (#greasepencil), you can create a modifier for 2D objects that traces 3D underlay stuff in your scene. This just saved me a TON of time! Now I can focus on drawing Nemo! #gamedev #LittleNemoGame #indiedev #WIPWednesday
Experimenting with #Blender3D's render nodes in 3.0 to make a Ben Day effect on the #LittleNemoGame characters. Not quite 100% accurate, but what do you think?
#gamedev #screenshotsaturday #indiedev #b3d #greasepencil
#Blender3d's #greasepencil 2D #animation tools have been vital to pulling off the art style for the game. In addition to its default settings being great for recreating McCay's style, it lets us easily blend keyframed and puppet styles when needed. #screenshotsaturday #gamedev
Working on More Ms. Fox in #Blender3d's #GreasePencil today.
https://t.co/xggAs8Kc5S
#Furryartist #Yiff #Furryart #picarto
With all the 2D game sprite animation stuff I've been doing in #Blender3D's new 2D #animation tools for #LittleNemo, folks have been asking if there's a good video on making hand-drawn sprites in it. There wasn't, so I made one! Check it out! https://t.co/OqRqnW4lur #indiedev
Today I created a small #lowpoly #sword model and played a little with #Blender3d's shaders. Well, I also made the usual version with cell-shading.
#handpainted #3dart #shader
@AnimalAlphabets #AnimalAlphabets I'm using #Blender3d's #Sculpt mode for this one WIP #Xenomorph. The tail is "1" vertebra with an array modifier attached to a bezier curve path
Bringing the first #lowpoly scene I did a few years ago into #Blender3d's upcoming realtime renderer Eevee and "remastering" it a bit, adding more details and making it a night scene. Fun to play with volumetric light! #screenshotsaturday #b3d #gameart @polycount #Eevee #gamedev