Thought I'd chime in for with the process for the mazes in Tölva. From shape concepts to a rough model test with paint over, to modular kit pieces, to final layout at the hands of design master James Carey.

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Halfway through my octobit.
Still gotta work on blending the tiles together and also considering reworking a couple that I had to rush to get done. Slowly polishing the background as well.
Can't wait to print this out :¬)

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Day 10 - Ghost. My son & wife requested me to draw Boo for this theme. So, here are many Boos.

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These stages of development are our second contribution to this time with the relax level.

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yesterday's This is absolutely the most frightening one so far. I've also uploaded a video process of this one!

https://t.co/tTMqBWR4lt

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6/6 From the block-out, the art vignette, and concept art, Tim and Duke worked closely with art studio Igloo/Lemon Sky (https://t.co/Kz0czDcnuW) to create final 3D art assets for the level.

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