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An update to the Triangul8r node. Not sure what practical use this really has (besides my plans!), but I've almost got it perfect!
Here I pass in an img, generate triangles from features, then re-sample the img to generate interpolated vertex colors.
#lowpoly #SubstanceDesigner
床との接地点を馴染ませた。
全体に白っぽくてメリハリがないけど次行きたいので一旦ここまで。
#substancedesigner
#unity3d
Doing some testings in #SubstanceDesigner with new materials for the Mesopotamic city. This is how they look at the moment (without any post-processing).
#GameDev | #IndieDev | #Indie | #IndieGameDev | #EnvironmentArt
SubstanceDesignerでイチゴを作るチュートリアルです。
SSSを使って果実感を表現する作例です。
ノード数も少なく難しいテクニックもほぼ無いため
初心者の方でもお読みいただけます。
https://t.co/bbrGi8IUZw
というわけで今日は@ark_razgrizさんのラフをかきました。アークさんに似せた凛々しい眉毛とSubstanceDesigner感がチャームポイントです。
清書はまた今度。 https://t.co/JJH3JKakFy
Seems like it’s #PortfolioDay! Amazing to see all the incredible talent, thank you all for the inspiration! I work as a freelance digital artist and spend most of my time creating #substanceDesigner materials, tutorials and resources for the community.
.@AdamJKnight_3D did a breakdown of Secret Spot, his scene based on Alessandro Paviolo’s concept:
https://t.co/ugaA47hKA8
#gamedev #indiedev #3dart #unrealengine #UE4 #substancepainter #substancedesigner #zbrush #3dsmax #photoshop
The material artist we are featuring today for #TuesdayTextureArtists , shout out to @chrisevansart for creating awesome textures.
Check out his @exp_points_int article breakdown, who featured him:
https://t.co/vNcN2g2Ypi
#3dartist #3dart #substancedesigner #quixelmixer
Proof of concept, working in the shader etc
Real heightmap fixed in Gaea, Blender mesh gen and restructure at Substance Designer #b3d #gaea #substance #SubstanceDesigner
En fait ça a un peu changé...Mais en vrai j'aime bien le résultat...
#SubstanceDesigner
I finally.... FINALLY, finished Eric Wiley's Tentacle Tutorial for #SubstanceDesigner
I learned a bunch from doing it- and not just Tentacles.
https://t.co/80u44upPEZ
Journée Technique : Ecailles de Dragon sur #SubstanceDesigner ! ~3h de boulot au total !
Technical Day : Dragon Scales on Substance Designer ! ~3 hours of work !
SubstanceDesignerでエフェクト用テクスチャ作成の練習。
連番アニメで流れる勢いっぽいの。いろいろ使う場面がありそう。
#substancedesigner
ステージ05の作業が一通りギミックや見た目要素を組み込み終えました
画像は物語のキーとなるオブジェクト達です
簡単な質感作成だけですがSubstanceDesigner大活躍です
最近寒くてペースが失速気味ですが
今日中に次のステージ作業開始です
#UE4
#gamedev
#SubstanceDesigner
#Blender
#ZBrush
やっと物語のキーワード的なモデリングを開始
久々のZBrushで操作が混乱してます
blenderとZBrushは一緒に作業やるとパニックになります
加えてSubstance DesignerとUE4で
揃いも揃ってみんなカメラ操作の仕方が違う😢
3d-coatもそのうち…
#UE4
#ZBrush
#blender
#substancedesigner
#gamedev
Here is another Crystal, a more stylized one done with #SubstanceDesigner and #Blender3D #b3d #3D #procedural #JustForFun #nodevember2019 #Nodevember
Inspiration trough 3dEx on Youtube
My 3rd and final entry for the #Nodevember material contest hosted by @ment_coalition under the "stylized" category. This material was inspired by Pandora from Borderlands 3. I love this games art style. ❤️
Artstation: https://t.co/uruouku9wE
#substancedesigner #gameart
Day 29 - 'Fish Scale' Pattern #Nodevember
Here's another pattern I made using the Pixel Processor in #SubstanceDesigner.
This one was really fun to make !
#MadeWithSubstance #Nodevember2019
I don't know if this came out stylized or not. #madewithsubstance #substancedesigner #b3d #3dart