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So I just discovered an amazing tool for generating sci-fi panels/greebles - JSplacement! 😃
https://t.co/N3qBxfKVqs
Heightmaps are created in #JSplacement and processed in #SubstanceDesigner. 😉
Day 30 of the #Mayterials challenge with the theme #underground and a stylized "handpainted" sewer #SubstanceDesigner. Adjusted and mixed 2 other materials from me.
#procedural #madewithsubstance #stylized #polycount #3dart #cgiart #3dartist #colorful
My new project in #SubstanceDesigner. This time I decided something a little #stylized, and of course It is a tribute to my favorite anime.
Check more: https://t.co/uiwODAPCXJ
#MadeWithSubstance #Texturing @Substance3D #ArtStation #OnePiece
Day 8 of #Mayterials, made with #Houdini and #SubstanceDesigner. This is a really powerful workflow, and I'm looking forward to doing more in Houdini.
I made my #texture just for a training to create #NiNoKuni 1 style with #SubstanceDesigner. it's out of control!!
I made a first pass on first modules now. Need some variation and other texture for that! Hoping to put all of this in #UE4 UE soon!
Day 29 - 'Fish Scale' Pattern #Nodevember
Here's another pattern I made using the Pixel Processor in #SubstanceDesigner.
This one was really fun to make !
#MadeWithSubstance #Nodevember2019
Found this interesting reference I wanted to recreate in #SubstanceDesigner. It almost has a fairy tale vibe to it that reminded me of old Swedish illustrator John Bauers mystical creations. https://t.co/zT4kLDa0rl #MadeWIthSubstance @Substance3D
A texture I made today to play around with emission in #SubstanceDesigner. Check out my artstation for the full project :D https://t.co/umWYlJul91
#substance #texture #gamedev #lava #artwork #original #student