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i completely redrew mia's idle to be more consistent with her other poses
Idle animation for @mysterioussworm ! Thanks for commissioning me ^^
Your FF character was fun to do!
Commission sheet: https://t.co/Pp41RW9mKc
I made him in 3D ... this took like 10 hours + AND its my VERY FIRST EVER 3d Model (he has an idle pose and he is posable with armature )
Ahora que ya se ha hecho público en el canal de @Elendow, lo pongo por aquí: EL LOGO DEL IDLE KEKOS.
Me ha costado más de lo que esperaba, pero al final he acabado contento con el resultado, espero que os guste también <3
WIP for P-Dawg's idle animation, gonna work on the arm and hand animations next #MonkeyKick #gamedev #indiedev #indiegamedev #indiegame #pixelart #spriteart #aseprite #illustrations #ドット絵
bored for most of the day yesterday so i spent some time animating a ballistic idle for my minus whitty design, the left animation is my couple months old animation for him.
My new fanart of Baal ^^ in her idle animation there’s a finch on her hand, and she seems to like shiba inu so I draw both of them <3 hope you guys love it!
#Baal #baaltwt #genshintwt #genshinimpact #genshinimpactfanart #raidenshogun
I'll probably open fnf idle commissions (won't be drawing extra poses, only the idle animation, sorry i need to finish my own stuff too rip) I'll post more details tomorrow
@WibDoesTweets out of idle curiosity, which of these classic mobile suits from the original mobile suit gundam (which i'm partly assuming you haven't seen but if you have, hey, question still stands) speaks to you the most aesthetically?~
I made a idle animation for holly, It was going to be a 64x64, but I only needed 48x to capture the cuteness in her. I'm planning on making a full moveset, which animation should I do next?
#pixelart #pixelartist #ドット絵
Adobe Animate kinda fucked up my eyes, but here's his idle animation! https://t.co/leKZmdG0VB
@UltimaShadowX His KOF 11 idle animation was awesome too.
@WifeBurger yeye, the Whole body !!! when i animated mia's idle, what i essentially did was squash the whole body first for the base bounce (keeping the squashyness of the head low), and then animate everything else around that shit
felt like making some RPG idle anims with the trio's "far away" designs