Alrighty, think I've had my fun messing about with hammer, I'll actually blockout properly now. - Reckon I'll keep this space though, just make the blockout to connect after it or something.

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Currently working on my own little project in my spare time! Still in the rough blockout stage but here is a first look! This is ofcourse based on the wonderful concept piece of !

Gives me an great opportunity to build something based of concept art!

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For this we want to share this of how we visualize the first city from the blockout. Do you like it?

We'll be uploading more here and in https://t.co/qyXwZpcxiK, so keep you updated!

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Blockout phase of a lil scene for a lil class I’m taking... posting for posterity, cause soon it will actually look good and I’ll be like “heh! take that, self doubt!”

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Quick comparison: Dynamesh blockout vs. final highpoly, and final lowpoly vs final in-game.

Volume-building in your secondary forms is so vital to getting beautiful shadows and readable forms. And you can get away with murderrrrr on the normal map bake :))

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My Case Study 03:
Recreating «KING» map (call of duty: modern warfare)

🔗See more images here: https://t.co/b1HdTIj42M

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Some pre- texture cleanup of Wisp Gossamer helmet 2.0 (she is split into multiple pieces atm - so plz forgive her lil peanut head!! 😂🤓 — Also ROUGH blockout and new amazing paintover from for Khora Fiera helmet 2.0 - Blades tails & diamonds! More below

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Heya, I'm Eric and it seems like I'm actually on time for

I'm a that works mainly with to make spooky horror and sci-fi levels. I've been focusing on my blockout skills lately

You can check out some of my work at: https://t.co/yOcbssB8Dy

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Started work on something new today based off of illustrations. Still very rough. This is the characters current blockout. Next step, do a rough pose to check proportions then begin detailing.

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Took tonight's 30 minutes to work on a new blockout from scratch, taking more time to work from a reference on individual forms!

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More blockout practice for 11! Improving on the one before last, got some nice pointers from folks and managed to apply a few of them in my half-hour of sculpting for the day- I really wanna bump up the time I spend sculpting so I can get into a proper flow lol

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Here are my (hilariously loose) pencil sketches for this guy and a 3D blockout I did to figure out the lighting and composition. Also a WIP so you can actually see his face before the costume was finished :)

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More blockout practice for number 10!

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I guess I timed this one well with the MW2 Remaster😄 Decided to create another blockout! This time I tried to make a map for Modern Warfare's 2v2 Gunfight mode, inspired by Backlot from COD4

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Early blockouts, much of this was done a couple weeks ago, and man that feels like a lifetime now 😳

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Here's screenshots from paper concept to semi polished blockout.

BPM: Showdown is a fast FPS, with a evolutive level, where your life, is also you ammo, you must kill all androids and Defeat cyber Champion to kill the Great Villain!

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hopefully will start sculpting/blockout tomorrow!
points if you know who this is
hint: Space Katara

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