//=time() ?>
Sephiroth is another example. In Remake he gained extra details on his shoulder pauldrons. These are also present on his CCR model, but not in the CGI scenes or his promo render:
Seeing a lot of discussion about this today so I want to chip in.
Crisis Core Reunion uses the original Crisis Core's CGI cutscenes and promotional renders. The only difference is that they've changed the Buster Sword design. (1/)
@moq_46 Personally, I'd try to bring back the surreal CGI aesthetic Sonic used to had in certain areas
Realism is alright, but it can be done well (See: Sonic Adventure 1/2)
Toolbag Artist Highlight - Soulstice - Eidolon by Alice Vescio
See more of their work: https://t.co/sdWH7nqJ2l
Rendered in #Toolbag.
#3D #3Drendering #render #lighting #Rendering #3Dtexturing #texturing #cgi #lookdev #3Dart #marmosettoolbag #RTX #rtxON
CGI Breakdown Train
Faces are being a bit tough to get accurate so I will post them when I get the completely done.
Toolbag Artist Highlight - Jafar - The Sorcerous Seeker by Ofek Maymoni
See more of their work: https://t.co/fBOS79aVv0
Rendered in #Toolbag.
#3D #3Drendering #render #lighting #Rendering #3Dtexturing #texturing #cgi #lookdev #3Dart #marmosettoolbag #RTX #rtxON
Queda menos de un mes para el estreno de la película #Anime “THE FIRST SLAM DUNK”, y me gustaría haceros 2 preguntas:
¿Qué opináis de su muy comentada y criticada animación CGI? ❌
¿Creéis que se estrenará en cines españoles? 🇪🇸
#SLAMDUNKMOVIE #SLAMDUNK 🏀
CGI Dennis
but in all reality I think its more of a hybrid.