It is difficult to choose something when most of the forces went to the implementation of projects. The most basic is the Crossroads

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So far sprite implementation is smooth, just need to work on collision system. It's always been an enigma to me but hopefully will get it up and working soon :)

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At this night, it would be great to see something fresh.

This is an example of the implementation of bright colors combined with dark colors so that what is initially too bright, becomes fitting or does not disturb the eyes.

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This guy is just about done... next step: rigging, animation, and implementation in-engine!

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And then the donghua. Ugh, the scenery there, the implementation of 3d space (sometimes they could've drawn over it, but still, 3d usage in anime helps alot when you animate- in terms of space awareness, figuring out lights+effectiveness). Although I've stopped reaching for

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StyleGAN goodness: a full reimplementation, non-square image support, fun tools for visualizing, interacting, and animating with models. StyleGAN really can do more than just faces. Woah.

blog: https://t.co/3jkd6oAEgB
code: https://t.co/qfDe96vxlM

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Patch for is heading your way, bringing a host of improvements & bug fixes, including the rule implementation for automatic landing and/or crashing of stranded Fighters! Expect an outage at 10-11am PT.

Read on for details:
https://t.co/RJHbzLP2Xy

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concept artwork from 2012(!), included in Masato Kanno's CEDEC presentation on trueSKY's implementation in AC7.

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Heads up it's presently 409ppm atmospheric CO2, & that 450ppm (~2C) is understood as the point of no-return, after which no amount of zero (or negative) CO2e implementation can save us, putting us on autopilot to 4C in decades. Do what you can. Ref: https://t.co/Fkpt7ZB45g

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I was recently compelled to start digging into a prototype build of Ninja Gaiden for the Sega Genesis. Adding new features while fixing control issues, collision problems, balance, progression blockers, bugs, etc. There are some interesting implementation quirks!

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I am really enjoying the idea of the mechanics I've seen so far, though I haven't quite gotten to the implementation yet, so let's play! Streaming Fire Emblem Three Houses at https://t.co/mzMqPAqTMq

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I've got a Candid Camera idea that could be real fun.
Please let me know if you might be interested.

It's all about ideas. Everything else is just their implementation.

Bak, Idée Fixe

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I've start player two implementation , ❤️ OMEGA ❤️, in this screens i want show intro with two players Zeta and Omega.
If you like the project you can try the demo on https://t.co/vPI3MduCCa

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Tried a new style of coloring recently and I really like it. :) Needs some further tweaking before widespread implementation but I like the direction. New icon for Pride month, too! ;)

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Have been updating the IKRig repo (https://t.co/H9W3P1S1a7) with some much needed fixes this week. Now tinkering with implementations beyond

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At that moment we didn't realize the amount of work for a fullscreen video with motion, effects and animations. And this is for good :D Just wanted to make it cool! So we've started with concepts. For me it's so cool to look the concept gets implementation.

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I just added Fast Winding Numbers for triangle soups to our open source library libigl.

This optimized implementation can conduct robust inside-outside tests for 1,000,000 points in less than a second on my laptop.

igl::fast_winding_number

https://t.co/1KB8GQTxK0

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School Uniform from Street Fighter V: Arcade Edition.

I drew the basebody and did the rough & refined concept for this costume.

Capcom was responsible for final adjustments and implementation in-game.



https://t.co/XfWnFBiJOT

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感情表現インターフェイスの実装と動作チェック完了。

Implementation and test of the emotional output interface were finished.

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Extended maintenance thought:

Before the implementation of CA Skip, Albert's Lord of Blitz was infamous as one of the longest animations in Granblue Fantasy.

Will his 5* make it even longer? What would that even look like?

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