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#Artof2019
It is difficult to choose something when most of the forces went to the implementation of projects. The most basic is the Crossroads
This guy is just about done... next step: rigging, animation, and implementation in-engine! #gamedev #indiedev #3dmodeling #3dart #3Danimation #indiewatch #blender3D #gameart
And then the donghua. Ugh, the scenery there, the implementation of 3d space (sometimes they could've drawn over it, but still, 3d usage in anime helps alot when you animate- in terms of space awareness, figuring out lights+effectiveness). Although I've stopped reaching for
StyleGAN goodness: a full reimplementation, non-square image support, fun tools for visualizing, interacting, and animating with models. StyleGAN really can do more than just faces. Woah.
blog: https://t.co/3jkd6oAEgB
code: https://t.co/qfDe96vxlM
Patch #4 for #AxisAllies1942 is heading your way, bringing a host of improvements & bug fixes, including the rule implementation for automatic landing and/or crashing of stranded Fighters! Expect an outage at 10-11am PT.
Read on for details:
https://t.co/RJHbzLP2Xy
@AvalonHill2
#AceCombat7 concept artwork from 2012(!), included in Masato Kanno's CEDEC presentation on trueSKY's implementation in AC7.
Heads up it's presently 409ppm atmospheric CO2, & that 450ppm (~2C) is understood as the point of no-return, after which no amount of zero (or negative) CO2e implementation can save us, putting us on autopilot to 4C in decades. Do what you can. Ref: https://t.co/Fkpt7ZB45g
I was recently compelled to start digging into a prototype build of Ninja Gaiden for the Sega Genesis. Adding new features while fixing control issues, collision problems, balance, progression blockers, bugs, etc. There are some interesting implementation quirks!
I am really enjoying the idea of the mechanics I've seen so far, though I haven't quite gotten to the implementation yet, so let's play! Streaming Fire Emblem Three Houses at https://t.co/mzMqPAqTMq
#SupportSmallStreamers #Streamer_RTs #FireEmblemThreeHouses #NintendoSwitch
@justforlaughs
@truTVjokers
@AFVofficial
@MTV
@ericandre
@carbonaro
I've got a #chess-related Candid Camera idea that could be real fun.
Please let me know if you might be interested.
It's all about ideas. Everything else is just their implementation.
#art Bak, Idée Fixe
I've start player two implementation , ❤️ OMEGA ❤️, in this screens i want show intro with two players Zeta and Omega.
If you like the project you can try the demo @Free_IndieGames on https://t.co/vPI3MduCCa
#indiegame #gamedev #indiedev #z_wave_infinity
Tried a new style of coloring recently and I really like it. :) Needs some further tweaking before widespread implementation but I like the direction. New icon for Pride month, too! ;)
Have been updating the IKRig repo (https://t.co/H9W3P1S1a7) with some much needed fixes this week. Now tinkering with implementations beyond @AdskMaya
I just added Fast Winding Numbers for triangle soups to our open source library libigl.
This optimized implementation can conduct robust inside-outside tests for 1,000,000 points in less than a second on my laptop.
igl::fast_winding_number
https://t.co/1KB8GQTxK0
感情表現インターフェイスの実装と動作チェック完了。 #哲梗庵進捗
Implementation and test of the emotional output interface were finished. #TetsukyouanProgressReport
Extended maintenance thought:
Before the implementation of CA Skip, Albert's Lord of Blitz was infamous as one of the longest animations in Granblue Fantasy.
Will his 5* make it even longer? What would that even look like?