Dear Commanders,
A special login event will be held on Jan. 10th to celebrate the implementation of the HOC system! You can log in for 7 days in total to obtain various rewards including an ID Card Background (artist: Zhugie) and the 3-star RF T-Doll OBR!

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Very fond of the game its atmosphere, idea and implementation. Many thanks to the developers for the tremulous work!

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Here's the concept of drawing a line forward to interact with whatever is in front of you in

It's pretty basic for some of us, but for a lot of people it's confusing.

Pic 1: Theory
Pic 2: BP Controller implementation
Pic 3: Result

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It is difficult to choose something when most of the forces went to the implementation of projects. The most basic is the Crossroads

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So far sprite implementation is smooth, just need to work on collision system. It's always been an enigma to me but hopefully will get it up and working soon :)

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Like waking up from an uncomfortable nightmare, 's The 3rd Night is a demonstration of how raw implementation determines the effectiveness of horror: https://t.co/C1yB6yTbJv

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At this night, it would be great to see something fresh.

This is an example of the implementation of bright colors combined with dark colors so that what is initially too bright, becomes fitting or does not disturb the eyes.

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This guy is just about done... next step: rigging, animation, and implementation in-engine!

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And then the donghua. Ugh, the scenery there, the implementation of 3d space (sometimes they could've drawn over it, but still, 3d usage in anime helps alot when you animate- in terms of space awareness, figuring out lights+effectiveness). Although I've stopped reaching for

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StyleGAN goodness: a full reimplementation, non-square image support, fun tools for visualizing, interacting, and animating with models. StyleGAN really can do more than just faces. Woah.

blog: https://t.co/3jkd6oAEgB
code: https://t.co/qfDe96vxlM

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Patch for is heading your way, bringing a host of improvements & bug fixes, including the rule implementation for automatic landing and/or crashing of stranded Fighters! Expect an outage at 10-11am PT.

Read on for details:
https://t.co/RJHbzLP2Xy

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concept artwork from 2012(!), included in Masato Kanno's CEDEC presentation on trueSKY's implementation in AC7.

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Heads up it's presently 409ppm atmospheric CO2, & that 450ppm (~2C) is understood as the point of no-return, after which no amount of zero (or negative) CO2e implementation can save us, putting us on autopilot to 4C in decades. Do what you can. Ref: https://t.co/Fkpt7ZB45g

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I was recently compelled to start digging into a prototype build of Ninja Gaiden for the Sega Genesis. Adding new features while fixing control issues, collision problems, balance, progression blockers, bugs, etc. There are some interesting implementation quirks!

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I am really enjoying the idea of the mechanics I've seen so far, though I haven't quite gotten to the implementation yet, so let's play! Streaming Fire Emblem Three Houses at https://t.co/mzMqPAqTMq

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An intimate glimpse into Ayzenberg Phase 2. Featuring Rick Corsini discussing the design/implementation for this amazing space. https://t.co/eQGHTJxyUf

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I've got a Candid Camera idea that could be real fun.
Please let me know if you might be interested.

It's all about ideas. Everything else is just their implementation.

Bak, Idée Fixe

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I've start player two implementation , ❤️ OMEGA ❤️, in this screens i want show intro with two players Zeta and Omega.
If you like the project you can try the demo on https://t.co/vPI3MduCCa

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Tried a new style of coloring recently and I really like it. :) Needs some further tweaking before widespread implementation but I like the direction. New icon for Pride month, too! ;)

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Have been updating the IKRig repo (https://t.co/H9W3P1S1a7) with some much needed fixes this week. Now tinkering with implementations beyond

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