people. I want to share with you another of my favorite articles: 'Composition in Level Design' by .

It's about the clever arrangement of scene elements to create harmonic vistas. Useful for aesthetics and design purposes!

👉 https://t.co/XM1iu0M9oR

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Some more pictures I didn't get chance to show off, but here are some extra levels from Veramore and Electric Hurricane! 😁#leveldesign

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Some progress shots of my art style and it’s amazing to see the progress it’s almost at the finishing line! Very proud of it and can’t wait for all you to get your hands on it later this month!

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A summery of the progresses I got this week.
https://t.co/H6vXGqhNZ6

technology - Voxel. Make in this Havoc's Level Editor. Forever army-Duke Hammer.

in sea

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I got some amazing feedback from some amazing people so I had to make changes! This version includes a tonne more verticality to the streets as well as introducing more rewarding player paths etc. Also reworked the last section to break up the grid :)

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Level Complete! This project was for me to learn new techniques and theories that I have been studying and seen right here on twitter <3 Love the community around game/level design! Enjoy some screenshots :)

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Simon Isacsson Andersen is your and that loves to experiment and find the fun wherever it might hide. He is on a quest to make the player experience as good as humanly possible.
Portfolio:
https://t.co/3EaflyjV2u

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Karl Thörnblom is a very wellrounded that can take any experience and finding the fun! He is also an avid and can crank out highquality videos and cutscenes
portfolio:
https://t.co/S7eCX9CeDR

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[ PAID ] We're looking for a level designer to graybox gameplay maps for us, ping me with your portfolio if interested

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My Case Study 03:
Recreating «KING» map (call of duty: modern warfare)

🔗See more images here: https://t.co/b1HdTIj42M

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Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. I was level designer for the co-op experience, this was one of my levels; Northern Territories.

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Just saying, whoever put the fucking climbing paint everywhere in the most dangerous, sacred, locked up, hidden and outragous places is the real MVP and probably the only reason Lara is not out of Job yet.

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Burn , new custom map for by

Gametype: DM/TDM/HQ/SAB/SD/DOM/CTF/CTFB

A remake

Download : https://t.co/mkS6gSRpx6

😍👏👏👏

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Hey, I've never taken part in before! I'm Owen, a 3rd year level designer from the UK with experience in UE4, Hammer, SketchUp and more. Here's some of my work, including a recent 48hr test I did for Ubisoft!😄

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Heya, I'm Eric and it seems like I'm actually on time for

I'm a that works mainly with to make spooky horror and sci-fi levels. I've been focusing on my blockout skills lately

You can check out some of my work at: https://t.co/yOcbssB8Dy

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Sarah Wang, Senior Environment Artist at , discussing working on games, level design for Star Wars Jedi: Fallen Order, and more:

https://t.co/Xew1IsCKuv

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Lately I really wanted to create a CS:GO map!
I created a first draft 2D layout and learned a lot about theory behind its asymmetrical LD and it's so fun 😊
It would take place in a contemporary museum ✨

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Thanks to , I was able to figure out how to turn complex linedef monstrosities into a single texture that requires just 4 lines instead of 3,200. This will be necessary for remaking Barrels O' Fun.

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Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. Released in 2012. I was level designer for the co-op experience, this was one of my levels; China.

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Inspired by 's excellent level design/city planning articles, here's my current progress on a hilltop castle area!

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