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#leveldesign people. I want to share with you another of my favorite articles: 'Composition in Level Design' by @leveldesign_org.
It's about the clever arrangement of scene elements to create harmonic vistas. Useful for aesthetics and design purposes!
👉 https://t.co/XM1iu0M9oR
Some more pictures I didn't get chance to show off, but here are some extra levels from Veramore and Electric Hurricane! 😁#leveldesign
Some progress shots of my #book art style and it’s amazing to see the progress #leveldesign it’s almost at the finishing line! Very proud of it and can’t wait for all you #gamedevelopers to get your hands on it later this month! #games
A summery of the progresses I got this week.
https://t.co/H6vXGqhNZ6
#screenshotsaturday #leveldesign #Blender3D #LowPoly technology - Voxel. Make in this Havoc's #Wolf3D Level Editor. #DukeNukem Forever army-Duke Hammer. #3DRealms
#TelAviv in sea
#UnrealEngine1 #UE1 #OldUnreal
I got some amazing feedback from some amazing people so I had to make changes! This version includes a tonne more verticality to the streets as well as introducing more rewarding player paths etc. Also reworked the last section to break up the grid :)
#leveldesign #gamedesign
Level Complete! This project was for me to learn new techniques and theories that I have been studying and seen right here on twitter <3 Love the community around game/level design! Enjoy some screenshots :)
#leveldesign #gamedesign
Simon Isacsson Andersen @SSB_PrinceS is your #leveldesigner and #scripter that loves to experiment and find the fun wherever it might hide. He is on a quest to make the player experience as good as humanly possible.
Portfolio:
https://t.co/3EaflyjV2u
Karl Thörnblom is a very wellrounded #leveldesigner that can take any experience and finding the fun! He is also an avid #filmmaker and can crank out highquality videos and cutscenes
portfolio:
https://t.co/S7eCX9CeDR
[ PAID ] We're looking for a level designer to graybox gameplay maps for us, ping me with your portfolio if interested
#leveldesign #bulletville #indiedev #gamedev #gaming #UE4 #MadeWithUnreal #screenshotsaturday
My #LevelDesign Case Study 03:
Recreating «KING» map (call of duty: modern warfare)
🔗See more images here: https://t.co/b1HdTIj42M
#Blockout #Blocktober #GameDev #COD #ModernWarfare
Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. I was level designer for the co-op experience, this was one of my levels; Northern Territories. #leveldesign #gamedev #starbreezestudios #syndicate #firstpersonshooter
Just saying, whoever put the fucking climbing paint everywhere in the most dangerous, sacred, locked up, hidden and outragous places is the real MVP and probably the only reason Lara is not out of Job yet.
#leveldesign #tombraider
Burn , new custom map for #cod4 by @Asus8911
Gametype: DM/TDM/HQ/SAB/SD/DOM/CTF/CTFB
A #MW3 remake
Download : https://t.co/mkS6gSRpx6
😍👏👏👏
#customapscod #CallofDuty 4 #mapping #leveldesign
Hey, I've never taken part in #PortfolioDay before! I'm Owen, a 3rd year level designer from the UK with experience in UE4, Hammer, SketchUp and more. Here's some of my work, including a recent 48hr test I did for Ubisoft!😄
#leveldesign #gamedev #indiedev #gamedesign
Heya, I'm Eric and it seems like I'm actually on time for #PortfolioDay!
I'm a #LevelDesign-er that works mainly with #UE4 to make spooky horror and sci-fi levels. I've been focusing on my blockout skills lately
You can check out some of my work at: https://t.co/yOcbssB8Dy
Sarah Wang, Senior Environment Artist at @Respawn, discussing working on games, level design for Star Wars Jedi: Fallen Order, and more:
https://t.co/Xew1IsCKuv
#gamedev #leveldesign #3dart #gamedesign #3dmodeling
Lately I really wanted to create a CS:GO map!
I created a first draft 2D layout and learned a lot about theory behind its asymmetrical LD and it's so fun 😊
It would take place in a contemporary museum ✨
#leveldesign #CounterStrikeGlobalOffensive
Thanks to @majorarlene, I was able to figure out how to turn complex linedef monstrosities into a single texture that requires just 4 lines instead of 3,200. This will be necessary for remaking Barrels O' Fun. #Doom #Doom2 #LevelDesign #Mapping #RetroGaming
Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. Released in 2012. I was level designer for the co-op experience, this was one of my levels; China. #leveldesign #gamedev #starbreezestudios #syndicate #firstpersonshooter
Inspired by @notimetoulose's excellent level design/city planning articles, here's my current progress on a hilltop castle area! #leveldesign #gamedesign