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WIP of a larger project, first pass on texturing models of some characters from a DnD Campaign. Feathers and fur are going to be done in Blender
Finally got enough time to get this presentable. This is the coloring for the Lapras sketch for @evianrei
It's still missing texturing and backgrounds but we'll get there!
Getting close to finishing modelling this. Keen to get this unwrapped and start actually texturing. (all procedural placeholders for now) #KSP #kerbalSpaceProgram
Trying a new texturing workflow,
First lineart, then coloring.
#Blender3d #lowpoly #TexturePainting
Like I promised, progress on Quwill! There's still quite some work to do with the texturing but I'm happy with how it's starting to turn out! ^^
texturing time (oh Lord, pls help lool)
Xeina final render, 50% complete. Shading and rendering effects added. Might add some last minute texturing to her jacket, but let's see.
Now onto the gun itself. Wish me luck 🙏
#rkgk #wip #ArtistOnTwitter #sketch #characterdesign #originalcharacterart
trying out a different texturing style for this release, less grungy, more clean :D
Substance Designer Beginner Quicktip 223 (Stylized Grass)
#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #madewithsubstance #gamedev #gameart #indiegame #feeling #grass #stylized #ground #art #green
@polycount
So, today's stream was: Booba texturing. Honestly, kinda happy with the results
More progress shots to show off the leggy and bodeh which I need to add more detail too (just a tuft of fur). I learned from a great artist that the poly count doesn't matter. What matters is the texturing and I plan on adding a whole lot of detail in the texturing! ÙwÚ
Wooo texturing and pose first pass! Reassured that I'll be able to finish in time. Its all a bit dark at the moment but I'll fix that during final presentation.
https://t.co/qhBQUEQNFW
More shots! This was a modeling/texturing assignment based off of reference screenshots & concept art from the game. Had to rush a bit on the textures, but I still think the end result is cool :)