画質 高画質

My output for tonight - 3 after only 15 painted last month. - as I use the backs of cereal boxes to paint on! 😂🎨

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[Re]Introducing - Joëlle Sauveterre ! <3
Doing some tweaks to my digital process to beef up my output is a little more~
...

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Calling these Seuss Tubes unless one of y'all can come up with a better name. Added color and tweaked parameters to give a more fluid output. Perlin noise controls the size changes, and you can hit the 'q' key to toggle drawing. You can make your own here: https://t.co/hZISDmPJjn

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Trying to push myself into an 'any output it good output mode' since I'm still so rusty...

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Figured I'd show off another WIP of the group pic. Progress is slow, and I think I might move on to other projects in the meantime just so I can keep outputting art, but I'm definitely intending to finish this up by the end of the month. Hope you're all still having fun.

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It is one of the works I am planning.
Although it is still on the way, it requires output from a 3D printer.
I do not have that technique now. . .
Someday I will try my best to make my dream come true.

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Only I Can Change My Life, No One Can Do It For Me.
Be The Best Version Of U.😎🤟🏻

Event : 20181104 @ Elephant Nature Park 🐘

😴I believe U can angle your face like this someday😴(Dreaming
Reduce output for a while..🤦🏻‍♂️
Goodnight💛


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style2paints V4.1.7.5 result. Pure AI outputs without any after modification. (c) Henjo CC-BY-NC-SA 4.0 only for this presentation.

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omg I'm having so much fun with this (btw, the single layer output for the lighting layer is really glitchy looking so I couldn't use it)

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Worked on untangling this material to allow you to spit out spec/gloss workflow textures in addition to diffuse only! Fumbled around a lot but..progress! (in pic: old preset using spec and gloss outputs.) https://t.co/eRdqBnbotp

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Style + Sketch = Paints! Below are output of AI, input sketch and input style reference. At 2018.11.01, Style2PaintsV4 is comming to reality from your dream! Human, are you ready?

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Example outputs of the Picasso drawing with more bias towards upper layers of the convnet (4x), then equalized, then bias towards lower layers (4x).

Interesting, but nothing like the original. Some insights forming!

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🔥“Existence “tour🔥
いよいよ本日から追加公演が始まります!
追加公演は初ワンマンの地、沖縄Outputよりスタート🙌

先行物販は16:30〜予定しています!


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Commissions are now OPEN (Part 2 rofl)

Since many of you guys have been asking for it, i'll be doing full illustrations! I will open 3 slots to give each client a properly estimated time for the final output.
- Starting price - $50
- +1 Character - $10 to 20
- +BG - $10 to 20

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"Fried Bacon" - Chris Danzo's 14th Place Philadelphia Report

Despite Yveltal's high damage output, the prominence of Xerneas scares most players away from using the Destruction Pokemon. Come see how made it to Top 16 with this rogue pick!

https://t.co/u4Ya3wlB7m

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For example, this line drawing. First image is the line drawing, and second image is the style2paints output blending, and the third image is the style2paints output solid color. Then I can use photoshop to create the last image in 5 seconds.

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Stargazing in from . Fully procedural and infinite amount of variations can be generated. 100% made in Substance Designer (Only 2D output)

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Layers were crucial in preserving Mesh & Color data for consistent rendering (https://t.co/SyGowPcylz) and printing (https://t.co/W6ryC0u8WD) output - without trashing my workflow!

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Using from for something totally different! Making some space stuff (Only 2D output) 100% Substance Designer and fully :)

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Yay, got the correct output from my little domain coloring python app, this is for sin(1/z). Black/white only for now, false coloring coming up next :)

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