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Thank you to @Adobe for having me test the workflow of adobe fresco for research purposes; I’m definitely into the program and will be using it A LOT in the future! Shout out to @kyletwebster for the AMAZING brushes! Here’s the work I made in full 💕💕
Workflow and mood exploration trying different Styles.
@CentroPixels #concept #conceptart #mood #exploration #environment #destiny #environmentconcept #workflow #CLIPSTUDIOPAINT #b3d
I just added my Character Creator 3 to ZBrush workflow to the ZBrushGuides! I hope you find this useful (there are some extra bits that were not in the ArtStation article). #charactercreator3 #ZBrush #workflow #ZBrushGuides #ZBGs https://t.co/hkDZg7MnDS
In less than 2 days, I made a fan creation of Wendy from Honkai Impact 3rd using Blender 2.81 Beta! Not a single crash throughout the entire character creation workflow, and the new sculpting tools work fantastically. #b3d #HonkaiImpact3rd
Been a while since I have shared stuff. I have been working on backlog but I have a few self indulgent Telegram stickers I have worked on between them. Some I might redo but I think they came out alright. All made in CSP instead of my normal PS workflow.
Thanks to the commission for @anthic_BW, I realized the best thing about my new digital workflow.
I fucked up and gave her the wrong handgesture, so I just went back and fixed it. And then added the finger for good meassure.
Send me help at https://t.co/bPHifIem7F
The second workflow available on https://t.co/q5EQEU8caT is drawing outlines. You will be asked to create a polygon around the bird specimen. This requires a bit more time than the first workflow, but can be really relaxing! @WeDigBio @MacrobirdEvol @NHM_Tring
If you want to take part in https://t.co/q5EQEU8caT for @WeDigBio there are two workflow options for you. The first workflow asks you to place a series of points on key locations throughout the image (this can be a really fast workflow!) @MacrobirdEvol @NHM_Tring #CitizenScience
So I drew @AbsintheOTL character Arcene!
I get into the bad habit of drawing the same character or my own ideas for too long so I thought I'd mix it up by drawing someone else's thing.
Super fun, learnt alot finally getting a workflow down that I'm comfy with.
#art #character
Posting a bit less right now because I'm in the last stretch of my first assignments for this semester. A blockout wip for a level in Unreal, Sci-Fi hatch with PBR workflow, a shaman character for character design and a design for a shield to be sculpted.
Some small steps with weapon design that I working on in spare time. WIP. Everything modeled using mid-poly workflow and weighted normals, game-ready intended. Blender 2.8 helps in that a lot. Damn, why we still use high poly+low poly, anyway? :D
#b3d #hardops #meshmachine
Oberon Prime
Trying something a little different with my workflow
I'm open for commissions! :D
https://t.co/nzg2aNWy6Z
#warframe #commissionsopen
I finally gotten out of my art block and had a free day to draw . I wanted to re-do my kelsey pic. #craigofthecreek #craig_of_the_creek #Kelseybern #cartoonnetwork #cartoons #illustration #drawing #budgie #parakeet #artwork #digitalcartoon #cartoonnetworkfanart
How to Start a WordPress Blog in Right Way #WorkFromHome #WordPress https://t.co/GEHOlVKfNq RT @TalkBitz
Why does Bismuth look like the mascot from Pelon Pelo Rico?
#cartoon #fanart #cartoonneteworkfanart #StevenUniverse #StevenUniverseFuture #StevenUniverseFanart
#artistsontwitter #CartoonNetwork
#SAVETHEDATE 📅 Webinar "Workflow créatif sans friction"
📣 Chers créatifs, @sbaril vous donne quelques conseils pour libérer votre créativité et accroître votre productivité !
📣 18 octobre à 12h 👉 https://t.co/yeNRTVdrHK
@LeeshaHannigan This one is my favorite just because it was when I felt some workflow things started clicking.
Yeoo~ I’m Steph and I just recently found my workflow so I don’t have much but want to d o so much!
🌸Instagram: https://t.co/iHmvr0mMon
🌸ko-fi: https://t.co/7KOsGja6av https://t.co/9j25RCrQ5T
Create real-time hair in #b3d, we'll walk through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). https://t.co/sRz20Y9NIF
I have a way better workflow now, so you wouldn't believe how many unfinished commissions I have.. lmao