画質 高画質

Thank you to for having me test the workflow of adobe fresco for research purposes; I’m definitely into the program and will be using it A LOT in the future! Shout out to for the AMAZING brushes! Here’s the work I made in full 💕💕

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I just added my Character Creator 3 to ZBrush workflow to the ZBrushGuides! I hope you find this useful (there are some extra bits that were not in the ArtStation article). https://t.co/hkDZg7MnDS

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In less than 2 days, I made a fan creation of Wendy from Honkai Impact 3rd using Blender 2.81 Beta! Not a single crash throughout the entire character creation workflow, and the new sculpting tools work fantastically.

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Been a while since I have shared stuff. I have been working on backlog but I have a few self indulgent Telegram stickers I have worked on between them. Some I might redo but I think they came out alright. All made in CSP instead of my normal PS workflow.

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Thanks to the commission for , I realized the best thing about my new digital workflow.
I fucked up and gave her the wrong handgesture, so I just went back and fixed it. And then added the finger for good meassure.

Send me help at https://t.co/bPHifIem7F

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The second workflow available on https://t.co/q5EQEU8caT is drawing outlines. You will be asked to create a polygon around the bird specimen. This requires a bit more time than the first workflow, but can be really relaxing!

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If you want to take part in https://t.co/q5EQEU8caT for there are two workflow options for you. The first workflow asks you to place a series of points on key locations throughout the image (this can be a really fast workflow!)

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So I drew character Arcene!
I get into the bad habit of drawing the same character or my own ideas for too long so I thought I'd mix it up by drawing someone else's thing.
Super fun, learnt alot finally getting a workflow down that I'm comfy with.

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Posting a bit less right now because I'm in the last stretch of my first assignments for this semester. A blockout wip for a level in Unreal, Sci-Fi hatch with PBR workflow, a shaman character for character design and a design for a shield to be sculpted.

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Some small steps with weapon design that I working on in spare time. WIP. Everything modeled using mid-poly workflow and weighted normals, game-ready intended. Blender 2.8 helps in that a lot. Damn, why we still use high poly+low poly, anyway? :D

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Oberon Prime

Trying something a little different with my workflow

I'm open for commissions! :D
https://t.co/nzg2aNWy6Z

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📅 Webinar "Workflow créatif sans friction"
📣 Chers créatifs, vous donne quelques conseils pour libérer votre créativité et accroître votre productivité !
📣 18 octobre à 12h 👉 https://t.co/yeNRTVdrHK

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This one is my favorite just because it was when I felt some workflow things started clicking.

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Yeoo~ I’m Steph and I just recently found my workflow so I don’t have much but want to d o so much!
🌸Instagram: https://t.co/iHmvr0mMon
🌸ko-fi: https://t.co/7KOsGja6av https://t.co/9j25RCrQ5T

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Create real-time hair in we'll walk through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). https://t.co/sRz20Y9NIF

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I have a way better workflow now, so you wouldn't believe how many unfinished commissions I have.. lmao

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