Blockout is done. Colors are not final. I'll be playing around with those later in Substance.

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This concept piece by was one of the main refs I used to help establish the look of my Dwell map for The initial blockout of the map also featured the 2 connected rooms after the broken bridge but got cut due to time.

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One more practice for and that was my 2nd .

The main goal was to make a comfort level using metrics.

On this level I wanted to make some open air gameplay wich turns into some horror vibes

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Just experimenting a bit I tried to create a level based purely off of music, I chose the song Danger Zone by Kenny Loggins I know its a classic right? This was the result!

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Halloween Witch series Day 2: the Blockout.

https://t.co/z2YU9HrSI9

Follow along all week as we creat an iconic Witch on her Broom using in

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Here is my Diorama blockout, Halloween themed!
I plan on doing diorama type of projects on the side, to fill my portfolio and learn more.

I am trying different approaches to this, still learning, so any tips are always welcome!

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And here comes another for
The idea was to make the player feel lost + some mystery and uneasiness
Great thanks to and , I wouln't have made it without them

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Rough sketches for my wagon! onto 3d blockouts then pretty breakdowns

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Proved really difficult getting an "In progress" Screenshot of my blockout becuase I couldn't get an angle that showed the depth and high levels.

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Started doing hair in Zbrush on this sexy boy and been having a bit too much fun tinkering away😀
Still very much WIP, it's a mix of IMMs & fibermesh and I -think- it's working alright so far...?
(you can spot blockout tubes at the back🤫)

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WIP ! Started the blockout for my fanart of the shop in League of Legends. Stay posted for more updates on my masterpiece !

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【#2P lockout】♾#infinit0
わー!ビジュアル来てましたのでラフも公開です🐣
インフェニくんエレガントカラーでもっちりお尻が可愛いですね🐤✨
1枚目のようにデバイスの色で合わせると交互でセット感もでます✨
今回デバイスが隠れ♾になっています💡
デザインメモはツリーにつなげます🌼🐥🐥🌼 https://t.co/6pq16WEbNp

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fast local color blockout, but now it's time for bed! Excited to work with this palette and get some dramatic edges and lighting tomorrow!

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Process: Maya 3D blockout / Lower Opacity of the Models and Do a library pass / Flats / Shadows / Highlights

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