One more practice for and that was my 2nd .

The main goal was to make a comfort level using metrics.

On this level I wanted to make some open air gameplay wich turns into some horror vibes

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And here comes another for
The idea was to make the player feel lost + some mystery and uneasiness
Great thanks to and , I wouln't have made it without them

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Final clay render shots of my new stylized character.
Made in Zbrush, render in Keyshot and composition in Photoshop

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