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Wow this really blew up so gotta give credit where credits due:
@Cutie_Tree - original version of the rig
@azagwen - created the procedural eye shader
@Nide_9 - sketched textures
@themeatly - created #BENDY
This rig project has been ongoing since around 2019-2020!
ちょっと遊んでた
Simple Toon Shader for Substance Painter
by DiGiMonkey
(無料)
https://t.co/vS8Rc6J8cr
Faruzan Render, using @/festivizing's blender shader! Had fun with this
#Faruzan #GenshinImpact
More shader stuff in Goo Blender. Testing my updated environment shader on some of @quaternius Sci Fi assets. Really liking the curvature line set up @lateasusual_ shared mixed in with everything too ^^
I should probably start doing some finished renders soon
#b3d #bnpr #3dcg
If you render a custom depth pass, both results still look great.
BTW, I feel I gotta say this, I'm not looking to render destiny fanart in Unreal.
I know that's cool and all, but I really just wanna get a better shader graph.
These are the "base shapes" I used - the shader is procedural and random per object for the different ship colours and patterns
Layla 😜
High quality render ^^
Thanks to @Manashiku whos made this shader!
#Layla #Laylagenshin #GenshinImpact #FANART #MMD
El dinosaurio que cayo al mundo del 3D xd
Modelo que hice de @BonguitoWeon probando shaders diferentes ajsjas
Espero les guste ^^
I am happy to report that book 2 of Shaderunners is officially COMPLETE!
The pages are still going up and will continue to until mid-December. After that, it's onto the FINAL BOOK!!
GN🖤
About today's drop:
Softwares:
Krita: Digital Paint
Rebelle: Shaders
Pure AI vs Final
#NFTdrop #NFTs #digitalpainting #aiartcommunity
Shaders go brrrrr
Also super Choco will have a green dash rather than the usual yellow one.
Put on some temporary shaders to see how the materials will end up on the model, and despite needing a lot of help from proper textures I think this sculpt will make for a pretty decent normal map
Custon Golden Barik
https://t.co/Y11ikIhWeu
Thanks for the Concept to @paulo_munir
His head model little different from what we had in beta
Can't make weapon and turret look better, something wrong with shaders on old Barik, only devs can fix it.
@PaladinsGame
@ThunderBrush