//=time() ?>
In other news, I’ve been making my way through tons of videos and papers to re-learn #physicallybasedrendering (also w/ help from @patriciogv @romainguy @prideout @threejs @shadertoy)
I’ve rearchitected Satin to allow for dynamic shader compilation & lights. #MetalAPI #Swift
Wow this really blew up so gotta give credit where credits due:
@Cutie_Tree - original version of the rig
@azagwen - created the procedural eye shader
@Nide_9 - sketched textures
@themeatly - created #BENDY
This rig project has been ongoing since around 2019-2020!
ちょっと遊んでた
Simple Toon Shader for Substance Painter
by DiGiMonkey
(無料)
https://t.co/vS8Rc6J8cr
Faruzan Render, using @/festivizing's blender shader! Had fun with this
#Faruzan #GenshinImpact
More shader stuff in Goo Blender. Testing my updated environment shader on some of @quaternius Sci Fi assets. Really liking the curvature line set up @lateasusual_ shared mixed in with everything too ^^
I should probably start doing some finished renders soon
#b3d #bnpr #3dcg
If you render a custom depth pass, both results still look great.
BTW, I feel I gotta say this, I'm not looking to render destiny fanart in Unreal.
I know that's cool and all, but I really just wanna get a better shader graph.
These are the "base shapes" I used - the shader is procedural and random per object for the different ship colours and patterns
Layla 😜
High quality render ^^
Thanks to @Manashiku whos made this shader!
#Layla #Laylagenshin #GenshinImpact #FANART #MMD
El dinosaurio que cayo al mundo del 3D xd
Modelo que hice de @BonguitoWeon probando shaders diferentes ajsjas
Espero les guste ^^
I am happy to report that book 2 of Shaderunners is officially COMPLETE!
The pages are still going up and will continue to until mid-December. After that, it's onto the FINAL BOOK!!
GN🖤
About today's drop:
Softwares:
Krita: Digital Paint
Rebelle: Shaders
Pure AI vs Final
#NFTdrop #NFTs #digitalpainting #aiartcommunity
Shaders go brrrrr
Also super Choco will have a green dash rather than the usual yellow one.
Put on some temporary shaders to see how the materials will end up on the model, and despite needing a lot of help from proper textures I think this sculpt will make for a pretty decent normal map