Volumetric light study with low and high density fog, + If you enjoy, pls give me a like! 👍🏻

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Note that also supports animated point clouds, pretty cool for volumetric video, some nice examples by https://t.co/4ZGrIP18Q3 https://t.co/W3lsKDk6rf

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Checked out Blenders new Eevee render.
Real time viewport is nice!
Quick test 60 samples 10sec render, first pic no effects, 2nd shows effects Bloom, Volumetric light+shadows, Depth of field, AO, Surface reflections, Indirect light.

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EEVEEのPrinciple Fog楽しい。使いこなせてないからだと思うけど、なぜか絵っぽくなるな

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And now finally, my volumetric path tracer ran on Moana's cloud with multi-scattering (with uniform phase & path depth to 1000).
I really love seeing those clouds refining in real time :) Maybe a video soon when I am done with a bug generating some firefly sometimes...

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Another very quick but worthwhile use of the mirroring tools & volumetric brushes in … Darkstalkers is one of my favorite fighting game franchises & Jon Talbain was my favorite character in the game.

https://t.co/PZp1ols9am

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Enjoyed trying out some new brushes in an update to and I’ve got to say I’m impressed with some of their volumetric ones they have implemented…

Here we have a behemoth from Final Fantasy showcasing my experimenting with some of new features.

https://t.co/4DGrOFUIU9

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The wooden house is a little more rustic now. Trying out some effects with volumetric light in a night scene. How do you like it? 🙂

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Working on blocking out the waterfall material and any other major scene FX I need, the volumetric fog helps a lot in establishing the mood. Also I added some basic animation to the flat water material.

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Volumetric fog out of image planes inside of Fusion.
All geometry exported as alembic from Maya to Fusion for matte purpose.

https://t.co/GGa2UtgbJu

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Bringing the first scene I did a few years ago into upcoming realtime renderer Eevee and "remastering" it a bit, adding more details and making it a night scene. Fun to play with volumetric light!

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How do you calculate volumetric shadows in real time? Hear from Cassidy Curtis: https://t.co/9MsNCDoeqM

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WIP. I just made peace with myself that I have to mandatory doodle a volumetric silhouette in order to line art my best.... *Shadow persona appears* I am thou... thou art I! *p4 drama song starts* .a.

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Implemented new Volumetric Light System,fixed few technical issues, getting close to demo build for closed tests. Also working on new weapon

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volumetric lighting and reflection practice in and

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Trying to fake volumetric fog using some special sprites. Seems to work!

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Loving the new volumetric fog in UE4!

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Volumetric used in a new cool way

Would be wicked to add digital simulations on top of this. Like a smoke dancer

https://t.co/kEl0rDqpyi

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