Speed sculpt/ practice for tonight. Here’s a hyena head 😊 I love Zbrush, learn more each time I use it.

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Axolotl adventurer!
Concept taken from https://t.co/eFX4D0Oirg who made it for, and was one of the winners of, the Character design Challenge (https://t.co/JEgtGTyntQ). I really loved his concept and wanted to challenge myself doing it.
Highpoly in finished in

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Here's some screengrabs for anyone interested. I used Marvelous Designer to create his little robes, and for pretty much everything else.

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¡¡Aaaah, Me encanta el cel shading que tiene Zbrush, tiene un rollo Borderlands!!
Y la última foto para que se vea como va :3

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New Project finished!😍💫✨
More WIP-Shots and a Sketchfab-Version on my Artstation Site!
The concept is made by talented

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I spent hours posing in zBrush, only to be greeter with... Hell incarnate. I'm dying right now.

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Here is a render of my Gladiator Hulk. Sculpted & textured in ZBrush, rendered in Keyshot & composited in Photoshop. Thanks to CGMakers & Pablo Munoz Gomez for the ZBrush training.

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During my very rare freetime. I was fortunate to colaborate on the project. Design by the awesome . Scultped in zbrush, rendered in Vray and textured with substance painter.

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SciartNow day 31: Full figure Bonus Halloween treat alternative render (I hope you don't encounter this guy on your rounds the eve!) Modelled in rendered in








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"Un Lee's Samurai Wraith"

Built with Zbrush, Max and Substance Painter by tsumea member, JonathanJChua

Check it out at: https://t.co/pgMFaYvapg

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A no reference not serious sculpt. I wanted to test a new workflow in Blender to help offset the fact that you can't get into the tens of millions of polygons without it chugging.

Its basically just using remesh as Dynamesh from zbrush, and then dynamic topo for details

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Hi ! I'm Elisa, a game artist and graphic designer freelancer.
I enjoy doing images with a huge story behind it. I love photoshop, zbrush, after effects and a lot more.
I'm availible for work, on every kind of projects!
https://t.co/sSdnyOVwwr

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Hi 💖

My name is Gina and I’m an avid doodler, 3D artist, and doll artist~! I was a model artist at Hasbro, and I’m currently a junior in illustration at Ringling 🌟 my specialty is zbrush, and I love to draw cute/fantastical things!

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Finally finished this guy! Stylized warrior character based off a concept by Nikola Matkovic.
Sculpted in textured in & rendered in

More images at https://t.co/kYHBl6ADMs

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Os enseño la columna que he hecho terminada ☺ espero que os guste. Hice el base Mesh con Maya, el High en ZBrush, texturizado en Substance y el render con Marmoset.

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Rhuushi Takamata, the ronin-turned cybernetic demon slayer, has been battling evil for over 100 years, losing his humanity to machinery in the process.

Demon Slayer is wonderful so I thought I’d pay tribute to it with a character :)

ZBrush, MOI, MD, Cinema 4D, and Octane.

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Just realized I never posted a Picture of the finished Herbalists Table here!😄 concept by

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polygrups are my fav tool out of zbrush, by far

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Learn to use ZBrush, Substance Painter, and Blender side by side through the entire sculpting, texturing, and rendering process. In this course I will show you my whole process to create a current gen PBR character for games. https://t.co/groKr8gK8t

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Hi! I finished it. 😆 Inspired by CAROLE & TUESDAY. Amazing musical animation.
I desgined a Character traveling on a suitcase, it's a easy way to travel in 20XX.
I make all model in Zbrush, and render in Blender by cycles. Finally, paint some detial in photoshop

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