Heya, I'm Eric and it seems like I'm actually on time for

I'm a that works mainly with to make spooky horror and sci-fi levels. I've been focusing on my blockout skills lately

You can check out some of my work at: https://t.co/yOcbssB8Dy

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Started work on something new today based off of illustrations. Still very rough. This is the characters current blockout. Next step, do a rough pose to check proportions then begin detailing.

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Took tonight's 30 minutes to work on a new blockout from scratch, taking more time to work from a reference on individual forms!

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More blockout practice for 11! Improving on the one before last, got some nice pointers from folks and managed to apply a few of them in my half-hour of sculpting for the day- I really wanna bump up the time I spend sculpting so I can get into a proper flow lol

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Here are my (hilariously loose) pencil sketches for this guy and a 3D blockout I did to figure out the lighting and composition. Also a WIP so you can actually see his face before the costume was finished :)

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More blockout practice for number 10!

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I guess I timed this one well with the MW2 Remaster😄 Decided to create another blockout! This time I tried to make a map for Modern Warfare's 2v2 Gunfight mode, inspired by Backlot from COD4

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Early blockouts, much of this was done a couple weeks ago, and man that feels like a lifetime now 😳

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Here's screenshots from paper concept to semi polished blockout.

BPM: Showdown is a fast FPS, with a evolutive level, where your life, is also you ammo, you must kill all androids and Defeat cyber Champion to kill the Great Villain!

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hopefully will start sculpting/blockout tomorrow!
points if you know who this is
hint: Space Katara

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on a hall designed to block visibility between two areas then exapanded with height variety and asymmetry for more engaging combat and exploration. Adding interest to a simple area.

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my very first blockout vs the final high poly

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Gordon Freeman, update from last night! Still a lot of placeholders and blockout shapes, but I'm liking where it's headed.

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gonna use this month to learn about mechs here and there. mostly with quick blockouts of dumb ideas

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Rough blockout of the cloth line

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Rough blockout and possible direction for the Mail line

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Rough blockout of the plate tiers

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