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Heya, I'm Eric and it seems like I'm actually on time for #PortfolioDay!
I'm a #LevelDesign-er that works mainly with #UE4 to make spooky horror and sci-fi levels. I've been focusing on my blockout skills lately
You can check out some of my work at: https://t.co/yOcbssB8Dy
Started work on something new today based off of @FromHappyRock illustrations. Still very rough. This is the characters current blockout. Next step, do a rough pose to check proportions then begin detailing. #WIP
Took tonight's 30 minutes to work on a new #dailysculpt blockout from scratch, taking more time to work from a reference on individual forms!
More blockout practice for #dailysculpt 11! Improving on the one before last, got some nice pointers from folks and managed to apply a few of them in my half-hour of sculpting for the day- I really wanna bump up the time I spend sculpting so I can get into a proper flow lol
Two layouts from that «#LevelDesign Case Study 01»
#CONTROL #Blockout #gamedev #blocktober https://t.co/QGQFWoEaUV
Here are my (hilariously loose) pencil sketches for this guy and a 3D blockout I did to figure out the lighting and composition. Also a WIP so you can actually see his face before the costume was finished :)
I guess I timed this one well with the MW2 Remaster😄 Decided to create another @SketchUp blockout! This time I tried to make a map for Modern Warfare's 2v2 Gunfight mode, inspired by Backlot from COD4
#leveldesign #ModernWarfare #gamedev #indiedev #gamedesign #MW2Remastered
Early blockouts, much of this was done a couple weeks ago, and man that feels like a lifetime now 😳
Here's screenshots from paper concept to semi polished blockout.
BPM: Showdown is a fast FPS, with a evolutive level, where your life, is also you ammo, you must kill all androids and Defeat cyber Champion to kill the Great Villain!
#gamedev #leveldesign #unity #gamedesign
#leveldesign #tutor on a #blockout hall designed to block visibility between two areas then exapanded with height variety and asymmetry for more engaging combat and exploration. Adding interest to a simple area. #gamdev
Gordon Freeman, update from last night! Still a lot of placeholders and blockout shapes, but I'm liking where it's headed.
#halflife #halflifealyx #alyx @valvesoftware #gamedev #gameart #gordonfreeman
gonna use this month to learn about mechs here and there. mostly with quick blockouts of dumb ideas
#MarchOfRobots2020 #marchofrobots