画質 高画質

SkyBoxに直接当てるとUVの切れ目がちょうど真上に来るからShaderで擬似SkyBox作って機能スキャンした自室Worldに設定したらなんかエモい

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D2 // ARMOR! and a lingering love letter to SRL/that bright as red shader.

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Current look of things. Hopefully I can get to fiddle with the shaders a bit more to get a look I want.

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ノイズで遊ぼうキャンペーン

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Some steps of watercolour shader. Left: things rendered as BG. Right: FG. Fx apply differently to each before they get merged. 1st row is used for noise sampling while respecting 3D space so things don't get jittery in motion. 2nd is colour only. 3rd shadows/highlights.

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Looking at refs and working out more stuff in watercolour shader… Biggest issue IMO has been that it's failed to replicate the more subdued hues of it, but this _is_ also supposed to be an evening scene, so I tried to look at some darker paintings. How am I doing? 😰

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I made a new out of a Halloween illustration. Initially made with Blender3D, I exported the image along with a depth map and a normal map and used them as textures in a WebGL shader. 🎃 💀 https://t.co/sQaiGDiJc5

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2.8 Shader to RGB Node 😍

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So... LEGEND OF THE SHADERS -- the new comic written by me with and gorgeously illustrated by -- launched on Kickstarter this afternoon... and was funded in FIVE MINUTES. Five hours later we're already over $16K. YOU ALL ROCK! https://t.co/DbVHQnY0Oj

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Thanks! I use a gradient texture and 2 uv maps. the first uv is just flat colors, uvs scaled to 0. The second is just a top down gradient, made using uv project usually. I then blend the two uvs in shader before sampling the texture. Hope that helps!

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Finally had the chance to test my shader with a proper picture, i think it looks pretty cool.

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another goof while tweaking a shader that turned out looking rad

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Back when I was working my way through the Nature of Code, I thought flow fields in Processing were a blast already... But throwing that into 2D shaders is kinda mind-blowing.

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Trying to learn

Having a hard time trying to make this work with animations and the uv coordinates flying around.

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Procrastinating by writing 2d lighting shaders because fun

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here's the uncropped, shader-manipulated art w/ alpha

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I ♥ cell shading. Im adding this new shader to my Vaporwave prototype!

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あとこれは偶然の産物。トリップした気分が味わえます?
これも VRChat 対応😂

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