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#screenshotsaturday sharing some #WIP #gamedev #indiedev doing some #shaders #vfx #madewithspine #Animation inside #unity3d for #unity2dchallenge happy weekend :3
D2 // ARMOR! and a lingering love letter to SRL/that bright as red shader.
Some steps of watercolour shader. Left: things rendered as BG. Right: FG. Fx apply differently to each before they get merged. 1st row is used for noise sampling while respecting 3D space so things don't get jittery in motion. 2nd is colour only. 3rd shadows/highlights. #gamedev
Looking at refs and working out more stuff in watercolour shader… Biggest issue IMO has been that it's failed to replicate the more subdued hues of it, but this _is_ also supposed to be an evening scene, so I tried to look at some darker paintings. How am I doing? 😰 #gamedev
I made a new @CodePen out of a Halloween illustration. Initially made with Blender3D, I exported the image along with a depth map and a normal map and used them as textures in a WebGL shader. 🎃 💀 https://t.co/sQaiGDiJc5
Trying to get a painterly shader in 2.8 eevee https://t.co/vvplZ8aykN
#b3d #blender3dart #blender #blender3d #3dblender #3d #blendereevee #eevee
So... LEGEND OF THE SHADERS -- the new comic written by me with @CamilleKennerly and gorgeously illustrated by @KLynnTweets -- launched on Kickstarter this afternoon... and was funded in FIVE MINUTES. Five hours later we're already over $16K. YOU ALL ROCK! https://t.co/DbVHQnY0Oj
@david_danger Thanks! I use a gradient texture and 2 uv maps. the first uv is just flat colors, uvs scaled to 0. The second is just a top down gradient, made using uv project usually. I then blend the two uvs in shader before sampling the texture. Hope that helps!
Finally had the chance to test my shader with a proper picture, i think it looks pretty cool.
another goof while tweaking a shader that turned out looking rad
Back when I was working my way through the Nature of Code, I thought flow fields in Processing were a blast already... But throwing that into 2D shaders is kinda mind-blowing.
#touchdesigner #glsl #creativecoding
Procrastinating by writing 2d lighting shaders because fun