画質 高画質

Revisiting my anime hair materials. Tried something different this time.

Need to try it on longer hair and it has a few small issues at different angles but this set up is much simpler 😁

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*mermaids🧜‍♀️🐚🌸🌸🌸
sale LIVE on the shop~ 30% off over 100 listings go check it out & get something seaside beautiful as a gift for someone else or even as a treat for yourself
X ♡

https://t.co/B9ZVARFZCt

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"They move slowly through angles. They have no bodies, and they move slowly through outrageous angles..."

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the angles on these isnt quite right but Im too sleepy to fix it tonight

maybe tomorrow

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sketch practicing head angles w/ the faves✏️💦

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I am tired of this earth. These cis people. I am tired of being caught in the tangles of their transphobia.

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i still find it pretty tricky with getting the kinda implied? depth and volume, doesn't always click right and if its a mix of my eye getting tired too so placement goes a bit funny and out of whack in angles

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Did a super messy pose study with Kas and thought I'd share it even though its not super pretty

Honestly don't mind messy lines on pose ref things as I don't need it to look good, just need to get comfy drawing bodies at different angles / more dynamic angles

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// amphibia spoilers
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marcy has been stabbed from so many angles that we can start a collection at this point😭💀

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Our series on the principles of depth from head tutor continues in our latest issue with advice on how to draw at awkward angles. Get your copy here to find out more: https://t.co/chIwNOPWUc

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Me and my girlfriend coming out our comfort zones and practicing different head angles and poses together, it was very fun/funny to say the least LMAO

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spoilers
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.
now we have two angles of marcy getting stabbed🤩🤩🤩

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Malzeno, the new flagship monster for MHR Sunbreak, really liking the edgy boi.
Was hard to draw him with only few angles, cant wait for a proper trailer to show him proper so my interpretation gets crashed l3

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When drawing & designing characters, it can be a great help if you have studied the human hand. Here are some of my studies, with some breakdowns. I tend to explore the forms-of-the-anatomy, gestures/patterns/poses and viewing angles.

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They did go to all the trouble of making multi-colour C64 sprites for the unarmed section. So I'm wondering if they made a judgement call for the pole and sword and decided those objects looked better at steep vertical angles in high res. 🤷‍♂️ Or maybe they just ran out of time. 😋

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Want to talk a little more about and his generative, coded/algo artwork … his newest is a brief series that behaves both as an animated character and as an algo-generated form composed of, like, a trillion rectangles, or something:

LITTLE SAPPHIRE

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Here once again to remind you that, yes, they're just calling it (I'm here for it.) ICYMI, or just want to watch it in all its HD-2D glory again, here's the latest trailer for this upcoming SRPG!

Trailer: https://t.co/rav26x67E2

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Practiced on two things today.
Lineart (how straight and how consistent my lines are)
And faces (expressions and different angles)
How do you guys think of em?

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