New features in the development version of Tissue! Components rotation according to weight maps and new Frame Tessellation (like the Wireframe Modifier, but more customizable). Enjoy :) https://t.co/tDCX6SnATm

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I was messing around with Silent Hill and found a way to get the wireframe mode to work. It's really interesting seeing how they managed their polygon budget. The fog and the camera angles definitely help mask the limited draw distance.

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Je recherche un ou une artiste 3D capable de me faire des model de ce genre de persos (avec wireframe)

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And some individual breakdowns showing the wireframes, normals, and final textures.

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And here's some pieces for Wireframefool & Tonou on FA! I'll just make this a thread

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Animal Crossing model turn around + wireframe!🌸
Full scene on Sketchfab: https://t.co/5xkfWifXqN

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SubstanceDesignerのPlaneも1x1 なのか
Tessellation Factorが69くらいで増やせなくなる
Plane(Hi-res)はWireframeで表示できない

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Little Breakdown of the Slingshot with the Lit, unlit, sculpt and wireframe/bake version! 🔎#gameart

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With a good topology there's no problem. Here's a screen capture with a wireframe. Hope it helps.

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I don't usually post base wireframes but I'm too proud of how this came out not to share! Gonna be a lot of fun to play with vehicle physics in Unity - just give me like 100 years to UV and texture all those individual parts first 😅

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✨ Make your bandcamp design sparkle!✨
I'm making 's Photoshop wireframe template available for free. This was used as a base for most of our artist page layouts+headers+backgrounds. Feedback/RTs appreciated. Enjoy! https://t.co/qGtxh63cBc

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Her name's Máchi! I spent quite a while working on her, but I'd say it paid off I hope. Here's the wireframe for anybody who's interested! Vert count is 2591.

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Couple sexy grey renders of Kronos (aka Mr Dog) with wireframe! Sorry about the triangulation, but the quad mesh gets its hidden triangles reoriented on export and it fucks up the normal map. Check out the artstation post for clean wires - https://t.co/AVPBL6hdjO

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And that's a wrap!

Check out some of the final renders (final product, wireframe and high poly model) below. I'll post the full result with more renders on Artstation later this week.

Cheers!

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I've been playing ALOT of Pokemon go at the minute, trying to evolve my buddy~! :)

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wireframe

solid

texture

render

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turnaround and wireframe

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