画質 高画質


今日は2-1ジェネシスブレイク後に登場する敵母艦を制作。
形状からしてお察しください

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Before you ask. YES. It's boring as hell to get the tiles to be right for this kind of deign. It can drive you up a wall. A WALLLLLLLLLLLLLLLLLLLLLL.

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MZの立ち絵からエネミー化。
立絵は大きい。 FVエネミー化のために縮小する。
そうすると……輪郭線が消えたり、1ドット極端に濃くなってたりするんで、修正。 こうして、エネミー化していきます。
もっと小さいSVエネミーなら塗りも修正です。


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here comes a new Challenger... Here's the 4th and final playabe member of the cast! A resident of Headspace, this character decides to help Mike and crew to save what's left of the world he presides in

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Trying to make an idle for an battler that's styled after a mix of and styles. Only have three frames and frame two repeats. Played around with sub pixel movement, not sure if I did it right though.

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The site for all of my games and novels is now up and running! It's primarily focused on Träumerei, but I want to expand on other projects in the future.

https://t.co/2BUmYsw1Dx

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This I'm showing actual screenshots from the game rather than just sprites and tilesets. What a concept!

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We have begun our long journey into creating animated battle characters for our classic character packs \0/

Archer is the first one to get a default pose ☝️ They will be created with in mind but can be used with any engine once they are done!

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【モンスター素材】Ci-en(https://t.co/yh2zZSUP1r)、Enty(https://t.co/fBAsgotWC9)、フロントビュー、サイドビュー完備。影なし原寸大もあります。アナログゲームやアプリ、商用にも使用可。連絡不要。#RPGMaker

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It would be fun to do video game art. I got RPGmaker 2003 out of this urge a few years back. Unluckily I learned that I am, regrettably, code illiterate.

I'll just stare at the program with my story in mind until the program gives up and gives me a game. Anyways heres an art.

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