Thank you to all you wonderful people for 1000 followers! ♥

AttachPoint (for will be on sale for the next couple days, for only 1.99$!

https://t.co/HT9yPAlUhu

I recently pushed an update with legacy support, so you can also use it with GMS 1.4!

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In this we are starting to experiment with converyor belts to add in new levels. (Graphics not yet included) What do you think?

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for the last weak attack. Still working out how to incorporate wind powers to the attack. The next post will be all weak attacks combined! 😁

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"Dude, you sure about this? They're this many!"
"... hold my mead."

Check the project: https://t.co/ch2Lou8Jy7
Discord: https://t.co/OFm30KqiNk

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What??!! Melody of the Light (Demo) is now available on https://t.co/qhxhm53bYz!
This isn't the final version, that's why we accidentally put some bugs and glitches :D


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Game dev update: polishing the 5 weak attack here is the first key press. 😁

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Improved version of the Warren map 🗺️ Clover has a handy notebook where you will also find the WIP quest log!
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Worked on the code and animation for a simple 4 directional movement with animation and collision! Still has a few collision bugs but overall came out as a great template for building upon!

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Some "behind the scenes"- how I animated the new level finish animation for .
The final in game animation actually uses some coded inbetweens to get a smoother animation!

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progress. Made a hop back animation when your attack sequence is done.

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Been working on this for more than a week but I guess now's a good time to unveil it.

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Working in some cathedral interiors zones!

What do you think about the Gothic Windows colors? is so brightness but I think that not break the characters contrast...

Discord: https://t.co/JtbI7L1Yb0

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Update from Issue with Action Selector is fixed and now the player can select through the Actions! 😁 when I get back on it I want to add more effects the the environment like passing light and smoke that appears and clears on battle start!

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Current progress in I have the More Battle Ui set up, The main character has a looped idle animation, test enemy has hovering target selector and level 1 status bar is in. I like the way things are looking so far!

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