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My contribution to Doom RPG Remake Project. Redone of Sector 3:
#doom #mapping #leveldesign #gzdoom #gzdb #gamedevelopment
The Jinn possessed animals as will as plants. These plants sense the victim from a distance and try to attack him at the right moment.
#indiegame #indiedev #gamedev #indiegames #IndieGameDev #indie #videogames #platformer #gamedesign #leveldesign
The Waystone is coming into its own, this is where youll save your game and resapwn #screenshotsaturday #pixelart #UnrealEngine #leveldesign #indiedev #indiegame #Diluvian #RETROGAMING
#doom #doom2 #leveldesign #gamedev #pixelart
A little preview of some of the Lovecraftian areas. These are an absolute joy to work on! The sound design has been a blast too. Can't wait till y'all get to play this C:
Happy Halloween!
#flowscape #leveldesign #leveleditor #sketchfab #daz3d #reshade
Before #Blocktober ends here's my attempt at re-creating the Pittsburgh are from #TLoU in @SketchUp
#leveldesign #sketchup #gamedev
Trying to work on room transitions in #gamemakerstudio2 and I must be missing something because the room just gets added on top of the other room and things freeze 😓😓 Going to try to fix this bug 🕷 #rpg #gamedev #debug #SundayFunday #SundayMotivation #art #leveldesign
〜キンアジちゃんの自己紹介〜
Unreal Engineについてのブログを上げています!
https://t.co/wcHqiIjpQm
職種:GamePlanner LevelDesigner その他色々
Unreal歴:約5年
近々個人製作もしていきます!
#10月になったのでフォロワーさんに自己紹介しようぜ
固定ツイート用
It's great to see other people level design in #Blocktober , so here what I been working on in my spare time and hoping to finish it by the end of Blocktober, again any feedback is much appreciate.🙂
#LordOfTheRings #leveldesign
My entry for the #WeavingTidesContest (of course out of competition). If you remember our Leveldesign blogpost you can already guess where I'm going with this 😁
Skywalker 2 (wizq2dm2). Quake 2 deathmatch map. Released in 2006. It's a small fantasy themed map. Castle in the sky. Void map. Continuation of the first Skywalker map (wizq2dm1), added more geoemtry and connectivity. #quake2 #leveldesign #gamedev #idtech2 #idsoftware
BSP Blockout and Final #blocktober
Done with Source Engine/Hammer Editor (L4D2). Architectural building is House in Menorca.
Really enjoyed creating this.
#leveldesign #gameart
Basic top down and elevation changes in 3ds max. @Stephen_FX did the rest! Turned out one of my favorite areas!
#Blocktober #gameart #gamedev #indiedev #leveldesign #3dsMax
A week until I start my #leveldesign weekend. If you as a #gamedev #gamedevelopers are looking to improve your LD skills. Join me (before the 29th) on #patreon
https://t.co/eyK9BIPt3X
To build your folio and gain feedback
#gamedesign #indiedev #gamedev
Some behind the scenes images of the the level design process... its kind of cool seeing the game come to life
#gamedev #indiedev #pixelart #indiedevhour #leveldesign #behindthescenes #dotpict #ドット絵 #fallenangel
Hey #leveldesign #gamedevelopers if you are looking to build your portfolio then Aug29th join the #LDWeekend where I set a task to create a level and give feedback. Helping improve your folio.
Join $10 #patreon
https://t.co/eyK9BIPt3X
(Below previous work)
#gamedesign #game
Created a playspace using concept. (I did not create the concept) #leveldesign #gamedesign
Designing platformer levels for unrestricted flight is pretty tough. The biggest issues are scale, player direction, and progression. Still refining the details. For now, here's a screenshot of a mostly scrapped tropical layout prototype. #gamedev #indiedev #leveldesign
I've been doing some levels for my game, it was fun and I think they look nice...
... the second may not look like but it's a sewer by the way
#unity #3dmodelling #Blender3d #gamedevelopment #leveldesign