The Jinn possessed animals as will as plants. These plants sense the victim from a distance and try to attack him at the right moment.

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A little preview of some of the Lovecraftian areas. These are an absolute joy to work on! The sound design has been a blast too. Can't wait till y'all get to play this C:

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Before ends here's my attempt at re-creating the Pittsburgh are from in

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Trying to work on room transitions in and I must be missing something because the room just gets added on top of the other room and things freeze 😓😓 Going to try to fix this bug 🕷

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〜キンアジちゃんの自己紹介〜
Unreal Engineについてのブログを上げています!
https://t.co/wcHqiIjpQm
職種:GamePlanner LevelDesigner その他色々
Unreal歴:約5年
近々個人製作もしていきます!

固定ツイート用

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It's great to see other people level design in , so here what I been working on in my spare time and hoping to finish it by the end of Blocktober, again any feedback is much appreciate.🙂

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My entry for the (of course out of competition). If you remember our Leveldesign blogpost you can already guess where I'm going with this 😁

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Skywalker 2 (wizq2dm2). Quake 2 deathmatch map. Released in 2006. It's a small fantasy themed map. Castle in the sky. Void map. Continuation of the first Skywalker map (wizq2dm1), added more geoemtry and connectivity.

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BSP Blockout and Final

Done with Source Engine/Hammer Editor (L4D2). Architectural building is House in Menorca.

Really enjoyed creating this.

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Basic top down and elevation changes in 3ds max. did the rest! Turned out one of my favorite areas!

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A week until I start my weekend. If you as a are looking to improve your LD skills. Join me (before the 29th) on
https://t.co/eyK9BIPt3X
To build your folio and gain feedback

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Some behind the scenes images of the the level design process... its kind of cool seeing the game come to life

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Hey if you are looking to build your portfolio then Aug29th join the where I set a task to create a level and give feedback. Helping improve your folio.
Join $10
https://t.co/eyK9BIPt3X
(Below previous work)

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Created a playspace using concept. (I did not create the concept)

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Designing platformer levels for unrestricted flight is pretty tough. The biggest issues are scale, player direction, and progression. Still refining the details. For now, here's a screenshot of a mostly scrapped tropical layout prototype.

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I've been doing some levels for my game, it was fun and I think they look nice...
... the second may not look like but it's a sewer by the way

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