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The Path inspired bear is a part of a future 3D illustration featuring Ruby. The bear is avialable to check here https://t.co/baauX49i7j
#Blender #b3d #art #characterdesign #3dmodeling #3Dsculpting #retopology #sculpture #art #thepath #taleoftales @Sketchfab
Special thanks to @redmok20 for helping me with retopo on @PotatoWhiskey 's Piranha Plant commission; he'll be getting some texture passes soon!
Got the retopo for the face done!!! Does anyone know if I should go ahead and join the tongue/teeth to the head sculpt and retopo those in one piece or keep them separate? The ultimate goal is to texture, rig, and animate this!
more progress 😭 this is one hell of a learning curve but ive gotten to the point where I can start retopologizing
🌸Progress on Spirit Blossom Bard!🌸
Added a bunch of stuff, made highpoly props and added some Polypaint (not too clean on some areas, but it's just for the general idea 😅) I think I can safely say the highpoly is done! Onto retopology!
FInished arm retopo and rigging, did a quick pose and viewport render for fun.
Streaming for a bit.
Going to be mostly retopo/technical though.
https://t.co/I3EiFpuf2o
This is a lot of work (and really hard) but the retopo is shaping up for my fem foorox!
I think goat sculpting has finished. Still need to finalise his little fortune space orb and maybe polish some bits here and there as I start retopo but otherwise 👍
Deadline's a bit out of reach at this point I think but it'll get done one way or another!
https://t.co/jCLrAgfbX8
Working with topology for the last few weeks gave me ocd on aligning squares in real life 👁️◾️ #retopology #Blender3D
All the surface detail like the scales, bumps in the headphones etc is all physically modeled. Ussualy I'd do detail like that in substance but I am learning Zbrush.
Because of this the mesh is 30,000,000 polygons lmao retopologizing this week. Hoping to bring it down to 75k
Retopo/Retopology = Redoing all those pesky lines so the high poly mesh doesn't make your computer light on fire.
@HappyOtter9 true, its often why i dont do commission work cause i know making an outfit like the red sonja one i did would have cost a client over $2,000 to produce, that including: sculpt, retopology, uv mapping and game prep, texturing and so on.