head retopology done!

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Ok, vou comecei a treinar direito a fazer pessoas em 3d, e mds como é difícil kkkkkkkkkk tentei também fazer retopologia, mas não rolou, mas ta aí, o que eu fiz agora que ficou bem ruim, e na direita o que eu tinha feito faz uns meses, uma hora fica bão :D

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retopo is hell why did i decide to do this

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Special thanks to for helping me with retopo on 's Piranha Plant commission; he'll be getting some texture passes soon!

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Got the retopo for the face done!!! Does anyone know if I should go ahead and join the tongue/teeth to the head sculpt and retopo those in one piece or keep them separate? The ultimate goal is to texture, rig, and animate this!

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more progress 😭 this is one hell of a learning curve but ive gotten to the point where I can start retopologizing

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🌸Progress on Spirit Blossom Bard!🌸
Added a bunch of stuff, made highpoly props and added some Polypaint (not too clean on some areas, but it's just for the general idea 😅) I think I can safely say the highpoly is done! Onto retopology!

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FInished arm retopo and rigging, did a quick pose and viewport render for fun.

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Eto Yoshimura

I will retopo later.

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Streaming for a bit.
Going to be mostly retopo/technical though.
https://t.co/I3EiFpuf2o

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This is a lot of work (and really hard) but the retopo is shaping up for my fem foorox!

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I think goat sculpting has finished. Still need to finalise his little fortune space orb and maybe polish some bits here and there as I start retopo but otherwise 👍
Deadline's a bit out of reach at this point I think but it'll get done one way or another!
https://t.co/jCLrAgfbX8

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Also i did a retopo and example texture too.

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Working with topology for the last few weeks gave me ocd on aligning squares in real life 👁️◾️

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Here's a few closeups of my model! I actually used the Fortnite model for the final piece as it saved me from having to do a lot of retopology!

I also love the Freestyle outlines. I just tweaked the alpha and it gives them a nice texture!

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All the surface detail like the scales, bumps in the headphones etc is all physically modeled. Ussualy I'd do detail like that in substance but I am learning Zbrush.
Because of this the mesh is 30,000,000 polygons lmao retopologizing this week. Hoping to bring it down to 75k

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Retopo/Retopology = Redoing all those pesky lines so the high poly mesh doesn't make your computer light on fire.

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true, its often why i dont do commission work cause i know making an outfit like the red sonja one i did would have cost a client over $2,000 to produce, that including: sculpt, retopology, uv mapping and game prep, texturing and so on.

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