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[1/7] #quicktutorial : Outline PostFX with vertex color in #Unity3d (so better outline control than playing with depth/normals/color params) ! #unitytips
How to get this? ⤵️
#俺ガン名前の由来
ガンダム レイジバーデックス
怒り(RAGE)の頂点(VERTEX)→怒髪天を衝く、より
また個人的なモチーフである鳥(birdy)も混ざってる名前。現在のアイコン
《亡霊/ファントムの意匠を取り込んだ英雄/ガンダム》 をコンセプトにファントムライト・フレイムソードを自作
요즘 @leedeebee_ 와 함께 #Blender3d 으로 캐릭터 만들고 있어요. ㅎㅎ 리디비는 Grease Pencil과 vertex painting 하고, 저는 모델링 했어요.
다음에는, 한복을 만들어 입혀 볼 예정이에요! ✨
For those asking, a small breakdown:
There are 6 "keyframe" meshes toggled on and off like a 3d spritesheet.
The shader on these meshes is rounding the vertex positions to different gridsize for each frame, also an offset of the mesh can be done here.
PEMDASEST of all time. PEMDAS of the medium. PEMDAS of media. PEMDAS standard of storytelling. PEMDAS of creativity. Vertex of PEMDAS. Crest of Please Excuse My Dope Ass Swag. PEAK PEMDAS.
[ CONCOURS 🏆 ] : Le magazine d’art numérique #ImagineFX s’est associé à Corel pour couronner l’artiste de l’année !
Un seul artiste d’une poignée de finalistes s’est vu couronné "Artiste ImagineFX de l’année" au Vertex 2021 !
Découvrez les artistes : https://t.co/bftutONHP2
Not the exact species of bird but it's red and looks finch-y so it fits Vertex lol
alternatively: Satan goat https://t.co/diQ2W3AONa
2 stunning pieces: "Vertex" by @justlatpl and "Sleepy Dragon" by @jparkedart. Such beautiful color palette. You can check both artists out on @SuperRare
Vertex. Sold his soul but the demonic power given to him was too strong causing him to lose his sense of self. He has the ability to manipulate the psychological pressure points on his victim using the phrenology head he can summon in his hand.
t=0
draw=_=>{t||createCanvas(720,720)
t+=.01
fill(0);
(B=blendMode)(BLEND)
background(0,99)
B(ADD)
for(d=406;d;d-=29){drawingContext.filter="drop-shadow(0 0 30Q#"+d*2+")"
beginShape()
for(r=0;r<6;r+=.1)vertex(cos(r*3+t-d/9)*d+360,sin(r*5+t)*d+360)
endShape()}}
#つぶやきProcessing
the reaper and dark vertex from fortnite are dating !
Vertex dévoile le prototype 3DCG de la figurine【ORBIT GIRLS】de「ENTRY NO.01 Fiona Fullmoon」issue d’une illustration de Takamine Nadare (@nadare3nWMM).
※Plus d’informations prochainement.
#Vertex
ok. seems like i'm back in control of the main parameters
the fbm and the curl are run in the GPU, with ping-pong buffers to incrementally warp and twists the positions
the final texture is passed to the vertex shader of the plane mesh and used instead of the original vertices