For those asking, a small breakdown:
There are 6 "keyframe" meshes toggled on and off like a 3d spritesheet.
The shader on these meshes is rounding the vertex positions to different gridsize for each frame, also an offset of the mesh can be done here.

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PEMDASEST of all time. PEMDAS of the medium. PEMDAS of media. PEMDAS standard of storytelling. PEMDAS of creativity. Vertex of PEMDAS. Crest of Please Excuse My Dope Ass Swag. PEAK PEMDAS.

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[ CONCOURS 🏆 ] : Le magazine d’art numérique s’est associé à Corel pour couronner l’artiste de l’année !

Un seul artiste d’une poignée de finalistes s’est vu couronné "Artiste ImagineFX de l’année" au Vertex 2021 !

Découvrez les artistes : https://t.co/bftutONHP2

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Not the exact species of bird but it's red and looks finch-y so it fits Vertex lol

alternatively: Satan goat https://t.co/diQ2W3AONa

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2 stunning pieces: "Vertex" by and "Sleepy Dragon" by . Such beautiful color palette. You can check both artists out on

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Iron Vertex Project Manager🍃

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Vertex. Sold his soul but the demonic power given to him was too strong causing him to lose his sense of self. He has the ability to manipulate the psychological pressure points on his victim using the phrenology head he can summon in his hand.

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Full Scratch 3D Modeling Avatar
Vertex : 33,259
Face : 32,376
Tri : 64,668
blendshape : 65

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black window outfit 4k vertex only
THE POWER OF NORMAL MAPS IS TRULLY INSANE
multiresolution is best modifier :D

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t=0
draw=_=>{t||createCanvas(720,720)
t+=.01
fill(0);
(B=blendMode)(BLEND)
background(0,99)
B(ADD)
for(d=406;d;d-=29){drawingContext.filter="drop-shadow(0 0 30Q#"+d*2+")"
beginShape()
for(r=0;r<6;r+=.1)vertex(cos(r*3+t-d/9)*d+360,sin(r*5+t)*d+360)
endShape()}}

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the reaper and dark vertex from fortnite are dating !

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stolen! hell his horns change, this body type (he was originally a sticc) and even his personality. also his last name (it's vertex now). LAWD.

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Vertex dévoile le prototype 3DCG de la figurine【ORBIT GIRLS】de「ENTRY NO.01 Fiona Fullmoon」issue d’une illustration de Takamine Nadare ().

※Plus d’informations prochainement.

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ok. seems like i'm back in control of the main parameters

the fbm and the curl are run in the GPU, with ping-pong buffers to incrementally warp and twists the positions

the final texture is passed to the vertex shader of the plane mesh and used instead of the original vertices

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The vertex data lookdev experiments continue, now using substance designer as an intermediary

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Vertex présente la figurine【Figure series DARK ELF VILLAGE】「1st Villager Natigaru (ナティガル) Antenna Shop Limited Edition」.

※Disponible en précommande le 26/03.
※Special troubled face, special base, A3 Wall scroll.
※Illustration : Kinta ()

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Update Time! 1) Initial import to substance painter. 2) Texturing done almost final pass. 3) Inside UE4 with a vertex blend shader to add the mossy parts. What are you guys thoughts? What have you worked on today.

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