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[Unity NPR test(戌神ころね)]
Left is Unity's default shader.
Right is after edit shader:
-phong tessellation to smooth polygon
-Inverted Hull outline(smooth normal preferred)
-low threshold & intensity, wide blur bloom
-TAA(blurry is a plus)
-..(word limit)
Testing a flying animation for a new enemy. It's basically a sprite swap, from our other mech, except this one looks a bit more rugged and industrial. Unity's prefab variants are a pretty great tool to have. #gamedev #pixelart #indiedev #videogames
ICYMI we have a complete translation of Rockman Unity's interview with Mega Man Zero series artist and character designer Toru Nakayama. Hearing from Nakayama-san after so long is truly a treat! https://t.co/LKfwualHQS
You can never have enough water shaders, here's one inspired by @ODPomery. Made entirely using Unity's shadergraph.
#madewithunity #unity3d #gamedev
Join us in our community's first ever sponsored event! Moonlit Works will be hosting a game night October 18th at 10 PM UTC/6PM Eastern! Join us in Discord for more details or to participate! https://t.co/mJSZ8gT41B
#indiedev #vndev #vnlink
@LeeshaHannigan This little comic I made after the Mars Opportunity's "death" earlier this year. It blew up in the NASA subreddit then got included in a news article and I was super happy.
I know i'm late to #VFXFriday but I just finished this up tonight. I tried to replicate a flaming glow visual effect from @DestinyTheGame. It fades in, lingers for a bit, then expands as it fades out. This was made using Unity's Shader Graph editor! #madewithunity #unity3d
@ShedworksGreg @ShedworksDan A peek at the wires. All features are packed to an atlas. Projections are rotated to minimize bounding boxes. Pixel density varies greatly by need (but distance field shading keeps everything crisp). Unity's sprite mesh generation is hijacked to reduce overdraw of larger features
Say hello to our new #THU2019 Knight: Victor Hugo, an award-winning artist with one of the 3D community's most recognizable portfolios of stylized 3D illustrations.
More about Victor: https://t.co/ItbgonQDBR
There are many great artists in the Brawlhalla community, but I do have to say that I think @Blueyguys is the best one. Blueguys has been the artist behind many of the Brawlhalla community's greatest works, including, but not limited to, "ithrow fan art" and "iblack portrait."
Hi #VisibleWomen! I'm Durgamaya from #Morocco, my work is mostly about women's right and empowerment in MENA countries, it has also a focus on the LGBTQIA+ community's rights in the area as an ally. I like to mix elements from Islamic and Moroccan art with an erotic touch.
If you haven't heard of SONIC STUDIO, the Sonic community's answer to Mario Maker, find out more in our interview with @LapperDev
- the brains behind this brilliant project! https://t.co/jff9WDBgGx
I need an outlet for ranting about the quirks and pitfalls of Unity's serialization system. Is there a support group where I can rant about what I have to go through to serialize nested arrays?
To make up for this tweet's negativity, here's a cute creature I'm working on:
I've been absolutely swamped 24/7 with work, but I hope I'm not /too/ late!
Happy 20th birthday to @XTlNAX the brave! Sending you and your fam all the love, iced coffee, and sushi. Three cheers for the community's guardian angel!! 💙🐬🐧💙
#LoveForTuna
Meet the unsung heroes of New Mecca in our first showcase of #KatanaZERO community's original fan characters, Fan Art Friday: ALL THE WARRIORS! https://t.co/3OrHVbYWLP
Stay tuned for Part II!
This community's compassion is what makes #VinesauceisHOPE possible and raising $218k for @PCRF_Kids makes me endlessly proud to be a part of it! It was a crazy weekend of laughs, smiles, and most of all, HOPE! Thank you all for helping give happiness to those who need it most 💚
My entry for #FireEmblemUnity's Anniversary project! My sheep cleric Phira and one of Val's childhood friends 🐑💞💖✨
Softspoken and timid but an absolute sweetheart✨ This community has brought me so much joy and I am super grateful for it!! 💞
"It's said that an angry Ignotoad can turn even a lake to molten lava"
Last month I took part on #pixeldailies community's #fakemon collaboration and came up with this fiery fire-type toad. Now I'm just waiting for those new #Pokemon games 🔥🐸
#pixelart #aseprite
@ChrisNoNotThat1 My concern is that because they're handled by Unity's physics (and my wings that use Unity physics), it makes it a lot harder to guess the impact point for a targeting aid. With physics written completely on my own, it's easy for me to simulate a bomb path and impact point.