画質 高画質

Thank you! I'm using edge geometry to generate curves instead of the traditional way of texturing off a curved UV layout. It also has hybrid painted shadows and vertex painted shadows for lighting. Then trying a more painterly feel instead of my usual pixel art format

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モデリングとシミュレーションのコンストラクションヒストリーに
ICEノードを作成。
モデリング領域ではpointの追加。シミュレーション領域では動きづけ。
set Instance Geometryに挿すGet point IDがポイント。

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My Friday artwork for you, dear awesome friends. Have a LOVEly weekend! :)

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xd Andare siguiendo a creadores sin featured :'c se que es duro pero amigos ustedes pueden lograrlo solo si no se rinden. Yo no tengo uno puesto que soy terrible pero, Conozco esos creadores que si son buenisimos y aún anda de reconocimiento. Soy "uNICKoBv"en gd.

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We're pleased to welcome back one of our founder members who will be exhibiting his bold and colourful new screen prints in our next exhibition. FORM is a self-indulgent study of colour and geometry by Richard Marsden.

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I’m a graphic designer from Argentina. In love with minimalist design and geometry! Sharing this with you!

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