画質 高画質

Furthermore, can't decide which dissipation I like the most. - Dissolve:

2 11

Animation Walk Cycles! Fixed up Sally's down cycle and have done up a disciples walk cycle and design! Tell us what you think! 1/2

4 13

Starting strong. Character sprite is fully animated and moving, item detection coming soon.

0 9

shrine maidens programming for ▮Aftertile▮ 🌸💻

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This takin a peep at our render pipeline for At runtime, upright assets are tilted to the cam and ground assets are stretched slightly vertical. We then apply all kinds of 2d sorting to handle remaining layering.

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Target/strafe closest enemy and shield blocking works with push back now.

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Finally perfected the scene transition effects! :)

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What's an action game without an antagonist to fight! In this world the Moth Queen rules above all else with an iron fist. By
Follow our gamejolt at: https://t.co/rrTsxkmNdy

6 11

"Don't mind me guys, I'm just testing my new, smoother root motion movement"

16 178

THE DEMO OF CAPTAIN'S TAIL IS NOW OUT ON STEAM!
Dash into action and download the demo for free on Steam: https://t.co/3NgSZy4Pmk

29 49

Various studies of nightmare dynamics on hallway

78 471

Let's back to melee weapons🔪🔨🧹✂️

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On track to complete all 45 equipment modules soon. This one turns your bullets into eggs that hatch on impact, sometimes spawning hatchlings. Create a swarm 😈

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