画質 高画質

Having fun with noise generation in C++

Here's a Cubic RigidMulti-Fractal Island generation. I would absolutely LOVE to play a top-down sandbox game that had a map like this. Also, this generated in 147ms

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New high resolution generative work on :

= Emerald City Amoeba =

This timeless Pickover biomorph fractal channels the Emerald City of Oz, with winding peripheries vanishing into inner infinitesimality.

https://t.co/D6A83sjnZx

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The Eternal Majesty Of Thera Fractal Art Portrait - xzendor7 - Canvas Artwork https://t.co/fIJr7lv6la

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New artwork for sale! - "Imperial View Fractal Art" - https://t.co/Q9Pp7tMVTY

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New artwork for sale! - "Angel Wings Snowflake Fractal Art" - https://t.co/xVTJDPo0qe

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New artwork for sale! - "The Eternal Majesty Of Thera Fractal Portrait" - https://t.co/tYYMiVJSeL

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New artwork for sale! - "Lypidian II Winged Jewel Fractal Art Composition" - https://t.co/RU3G0mECcz

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yeah been trying for an hour or so and it's actually a relatively "boring" one :-/ - you can't force it to start doing much else. The "popcorn"-type fractals or Pickover Radiolarian or flame fractals might be better-suited

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Here's a new for you all to enjoy.
c z - 1 + c exp(-z)

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For any of you familiar with the Canadian Group of Seven artists, my fractal "Frobisher Bay" (left) reminds me of the work "Isolation Peak" (right) by Lawren Harris.

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"Whisper" - a fractal deconstructed and reconstructed from 520,000 quadratic Bezier curves.

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"Gobstopper Doodle" a colorful fractal manipulation that wanted to doodle through my brain. Little spinning rings (each one a symbol of infinity with no discernible beginning or end.).

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