I forgot to share these here yesterday; as soon as the pack dropped I was glued to my computer for a solid 10 hours straight😅 BUT as a result we have no fewer than 3 finished meshes, 2 half finished ones, and a handful prepped ones..👀#wip

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Bakery v1.65 is out!
- Supports skinned meshes;
- Updated denoiser to take advantage of RTX;
- Added HDRP/LWRP subgraphs with extra stuff;
- Many smaller features and bugfixes.

Now take a look at some games already shipped with Bakery. Kudos to devs!

https://t.co/7Egmju0kvz

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yeahhh.. i had to deal with this the first week i was teaching a bunch of 5th and 6th graders 3d basics.. (was using sketchfab to show them topology and wiremeshes) and teaching them sketchup

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you know what? fuck it.
-spends an entire sunday learning Blender so I can stitch two meshes together to make zyra's dumbass mullet in sims 4-

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Had a go at making chainmail with NanoMeshes. It looks pretty ropey but the theory's there, just needs some tweaking to get the scale of the links right.

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Actually, most 3D games prior to the era of shadowmaps being everywhere used transparent meshes to create shadows. Many games even used a dynamic version of this for interactive cast shadows, called “shadow volumes”!

https://t.co/AkteS19hV5

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Hey :) I'm a game artist and illustrator! I like to paint fantasy themed creatures or characters (recently mostly dragons and phoenixes). Also, I model lowpoly 3D meshes with handpainted textures for mobile games.

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I finally got started on my next commission so have a rat that is in pieces XD I'm just figuring out what meshes work and shaping it to what looks good for the commissioner SkyTheRat on FA

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Just messing around with ea meshes.

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WIP Thanos posing. Using the MUA3 model of him, using his MidPoly body meshes with his high poly infinity stone gauntlet. Will use Gamora's sword from MUA3 or MvCI. Might remove the shoulder/hip armor if comp fails.

needs a insta obliterate mod when hit by the warlock punch :v

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The head, I had to merge 2 meshes with it just so that I don't have to break the numdlb data, & since they used the same texture, merged it as one. Scythe was 3 meshes, but merged one into the other due material differences for the grip and the scythe itself. Hair is invisible.

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I think the night I drew the linework for this I must have just caught up on Black Clover or something, because my line's are so thicc and out of control. I like that, but I'm not sure it really meshes with the semi-realistic shading/lighting.

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DynRemesh 2.5 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk

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Funny how all the head's are all separated meshes, probably to save on memory allocation. Then again, Awakening, Fates, and Echoes did the same thing lmao

Sadly models with cloth physics won't export cause same format as DOA6 (same thing in MUA3)

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So, I discovered Puppet Meshes on After Effects

Help

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First model extracted from Marvel Ultimate Alliance 3

Spider-Gwen!

Honestly I'm surprised there's LOD meshes.. blew me away tbh

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Tried to make a FP2 Character Select Art for Tessa!
I Went a bit beyond with it & tried to edit the assets I made so far into screens to see if it meshes well!

Note: These are fake & don't reflect the project's interests, I did these purely for fun & to exercise the game's style

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hurriedly meshes my current style and alt style together so I can make midousuji akira moe as h*ck 😳 oop Stan the lizard man !!!!!

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Made some adjustments to the facial meshes of the xenoblade characters i think they can become memeable now lol

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