highpoly is done, now it's retopology time

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Sulpture ended (aside from the hair), now with the retopology ☺️
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Escultura finalizada (amén del pelo), ahora a comenzar con el retopologizado ☺️



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Still no good display setup for retopology in I don't know what the Hidden Wire option helps with, it doesn't solve anything for me. Here are the two options I have:

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Wisp body textures done !
Now, helmet retopology and braid, which will proably be the most tricky part.

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Blender Challenge Day Retopology complete!

Now to move onto UV unwrapping and rigging! ^.^

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Blender Challenge Day Retopology... part 1.

I'm honestly not sure if this topology is OK, and I'm sorely missing Maya's quad draw tool :C

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The high poly for Koros is finished. Time for retopology!

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Hey started streaming some retopology on my character Stella R. https://t.co/8Puz6VaLZO

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DynRemesh 2.0 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. It includes support for QuadriFlow. https://t.co/8NofL3xrX3

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