画質 高画質

working on some generative geometry using CHOPs in Touchdesigner and got this weirdly awesome shape

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Initially we planned to construct large, open levels, using custom geometry for the base terrain. However we found it time-consuming to iterate/make changes to the levels, and a challenge to keep the art style/texture resolution consistent across such large environments. 2/7

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My today's for you, dear friends, rfor a LOVEly Monday. 🧡#art

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turn
(Since they all share similar geometry, sharing only this turn)

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And we're in! The last pattern plan which I am now happy with...
A long way to go to the finish line
✍✍✍
Has to look amazing as possible..
🏅🎁🏅🎁🏅

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I'm a bit of a specialist in wild west geometry humour, so thrilled to get this in

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under glass

more shader play and trying to create procedural geometry "inside" a dynamic soft body with a bunch of vector math

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First enemy for our side project, also a top down game without cars or geometry

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