画質 高画質

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could anyone tell me what happened to the blendshapes when converted into unity? it looks fine in blender

0 11

私はzenさんの”ワニでも解る”を見て
Blenderを始めた勢なので、
ちゃんと目に縁を付けます。

1 27

顔は結構可愛くかっこよくできた。
Tポーズで肩アーマーをどうすべきなのか無限にわからない。
SD寄りのロボを着やすいアバターにするために頭身を上げるとずんぐりむっくりとしたかっこよさが犠牲になってしまう。
あむかさんの自作品展示ワールドで撮ってきた参考資料。

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噓喰いと王馬さん並べて筋肉比べしたり、雷庵くわっとさせるらくがきして遊んでましたー😆

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Started watching and got inspired to do a Suletta. Will most likely rig during the weekend and upload to sketchfab :)

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Remember to drink water and stuff. High quality H20 is Kaya approved. Modeled in Zbrush, further worked on in Blender~

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今月はblender触りたいのでラントリスの立ち絵はとりあえずここで中断する…

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I try my best to blend scars inbetween fur, and if they're in spots with less fur, I don't find it necessary to "blend" as much, or cover them up. Especially on the face and legs. But deeper scars are more visible, therefore taking out more fur in the area etc.

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Since I did some slight updates to my persona model last night, thought I might share some test renders I did of her.

Not a major update, but I'm feeling much happier with her now.

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Got off a call with for editing the hair, I will be working on their edited iPhone blendshapes soon! Also did a very beautiful job on her outfit texture!!! Amazing job Yarrow! I will be rigging her outfit tonight so it will have physics!

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GMP🍟

今日頑張れば明日は祝日!!そう思えば頑張れます💪明日が休みということは夜更かしblender練習が捗ります🤤
次は何を作ろうか、イイ案が有れば教えて下さーい🥹

それでは今日も良い一日を☺️

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Aye its been a good while since I posted something,
I scrapped the previous angel look, changed the materials, and made something more interesting out of the eyes too, how does it look? I will add the halos once I remake them to fit the look

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後ろのイラストが目標形状
手前が以前作成中で止めてた途中

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I would put them in a blender, late valentines day art

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Thanks for the chance to share my latest release! is a chart topping, genre-blending romp through scenic that offers an adventure that reviewers have called ‘Engaging’, ‘fun’ and a book that ‘has it all!’ Click here to see why: https://t.co/3xBZa9sOhj

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Fan art of , had a lot of fun making this 3D model in Blender and setting it up to VSeeFace.
Concept art by

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