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SubstanceDesigner実践編建物作例チュートリアル版

建物系作例を通してやや複雑なノード構成を解説するチュートリアル本です。ページ数も多く難しい部分もあるチュートリアルですがSDをより習熟したい方にお勧め!
1000円です。
https://t.co/Nu7Dbm7tDX

70 245

Hi ! I'm Humberto Gamboa, a Mexican 3D artist in Chicago. I like making materials in Substance Designer.
https://t.co/k1rQt1WJUr

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Took a look at JROTools bloody guts substance graph and decided to take a crack at it. Learned quiet a bit and i'm pretty sure I can apply the main method to things like moss, cushions, etc. (Not the veins/blood of course but at least the bump generation).

2 2

One of our first characters to be ready for was “ZombieBro_01” ...the story evolved but I wasn’t going to let anything go to waste. He became a BG char which still proved very useful...far from his original role.

1 43

rkgk
Sculpt

岩練習

■ 1枚目
クレイストリップの平面オフセットを強くしてゴリゴリ掘れるようにし、
リメッシュモディファイアでリトポ、手動展開

■ 2枚目
マテリアルだけで仮質感

■ 3枚目
Substance Painterでテクスチャを作る。

■ 4枚目
レンダリング

3 12

ISABELLA’S INK is a viscous substance created from alchemy that is tattooed onto a potential Ghoster. When activated the tattoo forms into a quantum suit, allowing the Ghoster to exist as if they were a shade within the Tenebrate.

9 30

お肌にこだわる!!人肌マテリアル素材「SUBSTANCE SOURCE MICRO SKINS : BODY PARTS」がとてもナイス!! https://t.co/n55fDpRyKl

26 182



自分の顔をずっと見続けてるのもいい加減辛くなってきたので【ジョーカークラウン×俺】にした
珍しくリグも組んだ
コンストレイントかけてから編集したら大変な事になった

2 5

Some progress on m'boy for VRChat. Sadly, at this stage, it's just adjustments and fiddling, as I have absolutely N O clue how to RIG organic models.

Might mess with the textures, though, since I'm getting ok at substance.

2 6

前回からの進捗:テクスチャ90%終了!
髪と服の質感がまだまだやからテクスチャにもう1日かかりそう…
腕章やアクセも作りこんでいきたいぞい(*'ω'*)
ちなみにテクスチャはPhotoshopだけでやってます
substancepainterとか欲しいなぁ(´Д⊂ヽ
 

1 4

Practicing by playing around with some simple Substance Designer textures in between other arts. cx First up: stylized scales.

0 2

Kerrigan in-game version, 25k tris.👻💕 My version combines her appearance in StarCraft and in Heroes of the Storm 🥰. C&C are welcome😊👍✨

5 21

Wisp Gossamer Alternate helmet is up on the steam workshop - Ffffinally! Hope everyone likes it!! Worked really hard on this!😅 Tackled Assymetry w/ this! Threw in a fireball for fun to learn some FX. https://t.co/TwqR3ZnFzP

13 121

high and low poly wireframe for the chair
uvs and wireframe in
and textured.

0 6

Hi all, finally done, proud of her, named her Gina, it been a journey.
Sculpted in rendered with hair was done in textured in

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