//=time() ?>
Some more work for the same project as the previous one. I actually enjoyed this project as I was given a lot of freedom with it. I think this was the only one where I was given a rough 3D blockout to work from.
-
#miningequipment #conceptart
Quick comparison: Dynamesh blockout vs. final highpoly, and final lowpoly vs final in-game.
Volume-building in your secondary forms is so vital to getting beautiful shadows and readable forms. And you can get away with murderrrrr on the normal map bake :))
Which Halo game has the best rendition of Halo 2's LOCKOUT?
'LIKE' for Blackout
'RETWEET' for Blackout
Some doodles of @jamteio’s Lockout because she be givin me the brain palpations
My #LevelDesign Case Study 03:
Recreating «KING» map (call of duty: modern warfare)
🔗See more images here: https://t.co/b1HdTIj42M
#Blockout #Blocktober #GameDev #COD #ModernWarfare
Sculpting some blobby volcanic-type rocks in #zbrush to start filling out my #UE4 level blockout today! For some reason I never thought when I decided to be an environment artist that I'd spend so much time making rocks...
#screenshotsaturday #3dart #gameart
I usually only post sneak peeks of #wip but I thought I’d share the full one of this. Still plenty to do but I’ve been trying to tackle my concept art in new ways so here’s something I’ve been doing over a 3D blockout I built in Blender ✍🏻
#conceptart
Some pre- texture cleanup of Wisp Gossamer helmet 2.0 (she is split into multiple pieces atm - so plz forgive her lil peanut head!! 😂🤓 #tennogen — Also ROUGH blockout and new amazing paintover from @Debbysheen_ for Khora Fiera helmet 2.0 - Blades tails & diamonds! More below
Heya, I'm Eric and it seems like I'm actually on time for #PortfolioDay!
I'm a #LevelDesign-er that works mainly with #UE4 to make spooky horror and sci-fi levels. I've been focusing on my blockout skills lately
You can check out some of my work at: https://t.co/yOcbssB8Dy
Started work on something new today based off of @FromHappyRock illustrations. Still very rough. This is the characters current blockout. Next step, do a rough pose to check proportions then begin detailing. #WIP
My #MightyMax fanart has reached continuity lockout at this point, this image contains 1.5 OCs and a character from a completely different series, even though it's for Mighty Max fic my friend is writing. 🤷♀️ fanfic is just Like That sometimes. #RoninWarriors
OBJECT LOCKOUT IS COMING OUT ON APRIL 21ST!!! Watch the new trailer on my channel to see more!
Hello world! How are you doing? Today will be 22 days since Malaysia under lockout. The quarantine is driving a lot of people crazy, Panda & Owl are craving for lots of food especially shabu shabu buffets.… https://t.co/YJXYIxZb8W
Took tonight's 30 minutes to work on a new #dailysculpt blockout from scratch, taking more time to work from a reference on individual forms!
More blockout practice for #dailysculpt 11! Improving on the one before last, got some nice pointers from folks and managed to apply a few of them in my half-hour of sculpting for the day- I really wanna bump up the time I spend sculpting so I can get into a proper flow lol
Two layouts from that «#LevelDesign Case Study 01»
#CONTROL #Blockout #gamedev #blocktober https://t.co/QGQFWoEaUV
Here are my (hilariously loose) pencil sketches for this guy and a 3D blockout I did to figure out the lighting and composition. Also a WIP so you can actually see his face before the costume was finished :)