A bit of progress... Decided to use this to learn more about Live Boolean mode in Zbrush... 😄

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Ok i worked on the anatomy and i think i fixed the problematic areas. I am not too happy with the changes i did on the face though... 😑
More screenshots on my thread: https://t.co/WO8jYlkUHI ….
Feedback is more than welcome of course!

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I don't know if can call it a speed sculpt, because it wasn't that quick to do, but I also didn't want to spend too much time on it.

Concept by James Loy Martin

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Still chipping away at this, been a while since I did any surface details, so still trying out things for detailing, the wood especially.
polycount: https://t.co/5UTkzBoy2r

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just finished blocking out the proportions for this dragon, any C&C before moving into the finer details?

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More progress on You can follow the thread on polycount: https://t.co/2ZLWZJt4T3

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Did you know that kitchen appliances make the best spaceships? Here's one from a toaster.

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Current personal project; getting the high poly done. Concept by the talented Viktor Titov

https://t.co/UPwEiUmiVY

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Alright, here is the first batch of images for my models, I posed them one more time and got a brighter render in the game engine. As you guys can see in my last picture their polycount is quite heavy but it doesn't surpass hatkid's if you compare them.

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Little update! Pleased with progress so far :)
Polycount thread is here: https://t.co/o18OB7rmIz

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Made a polycount thread! I encourage you to crit the shit outta this cause I really wanna push this one!
https://t.co/o18OB7rmIz

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Early sketches for my next handpainted project! I will be creating a Viera NPC from Final Fantasy XII for Will concept out some companions for her next: A Chocobo? A Moogle? or maybe.... a Male Viera!? Progress Thread: https://t.co/LCtrmgxJWY

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