画質 高画質

While I'm busy overhauling our animation code before setting up Amber's fire attacks, here's some concept art for our dragon-themed boss, Saphira. As an important encounter with an equally important boss room, it needed a bit planning out too.

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A bit out of an out of character tweet for us... but thought it might be fun anyways. This is what some of the earlier stages of asset design look like.

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Can't wait to show off all the new mechanics currently in development but for now, here's some palette swaps for Billy. Who you got?

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🔎 FIRST LOOK: We are proud to introduce more of our Farm Folks...folks! Say hello to Stella, the charming and charismatic florist of the town 🌻🏵️🌷

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is now available on Steam & Nintendo Switch! I hope you enjoy it!

https://t.co/ygMwOsx7mp

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Time to create some more loot tables for the chicken. Thanks for all the item donations!
https://t.co/umW4CP9wJY

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Since Chief Engineer Cathays was under the spotlight for crew's-day-Tuesday she's also our focus for

Meet her and the rest of the crew in the demo for Stories from Sol: The Gun-Dog!

https://t.co/XGDybh8VUW

https://t.co/We9gsJmmmZ

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This is Hana, one of the main heroines in Tokyo Tycoon.
It's just a We'll have her sprites finished by next week!
Follow us for more updates! 🌸

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The rest of today's dev art dump:
More exports from the 'pixelizer' function I'm working on for Agave Art Sweet. This feature will be available in the next build - coming out soon 🤓

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Riding to the storm in Pako Highway! On the same theme, looks pretty grim for Twitter atm. What are the best channels to follow and share etc type stuff now?!

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My friend Kris is working hard on levels for GAZ. Here is a small example.

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