I think I'm finally getting a workflow in substance painter that I like. Made a simple substance that uses bitmap inputs with some adjustments for most of the layers.

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Après le marbre, j'essais de toucher du bois, ou du moins d'en faire : https://t.co/Dwl6JeWVHV

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Blade of the Bound Shoal-Seeker, by JOHNNY M - https://t.co/khkuMGxCZ1
Textured with the help of

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Wood materials are a real pain in the ass. Still working on it but it's getting there.

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サーフェイスノイズテスト
1.SubstanceDesignerでパターン作成
2.3DcoatでAutopo&UV展開
3.ZBrushでノイズメーカー&メッシュ化

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Anyone here learning Amazing procedural material by
Alexandr Gluhachev via https://t.co/pzA1jLgQfJ

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So that's the first thing I ever sculpted in and I already love it! ZBrush is so awesome! Can't wait to sculpt more stuff! :3 (maybe I'm going to sculpt one day höhö >:3)
I used for the texture.

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Fully procedural ground material: Frozen Ground, by Harry "deBug" Emelianov - https://t.co/u2K1nhmfMV
Created with rendered with

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My final submission to the Beneath the Waves challenge! Everything was textured with Substance Designer and Painter. Rendered in !

https://t.co/cNNDds5Dlg

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Breakdown of cartoon rock texture I made I'll add basecolor later! Find it here : https://t.co/DQ8befKsi3

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Substance food is the best food :)
like this fried egg by Stephen Honegger!
https://t.co/9cAXE8HRCP

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