画質 高画質

アイリギングの改善 / Eye rigging improvements. Reg's eyes can now squash & stretch expressing much more personality which Reg has plenty of 😁

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頬角(?)もリトポ終わり。全身出来たのでボーン入れて試しにポーズつけてみようかな?


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古のファンアート作品を発掘してきたゾ

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というわけで、今日はここまで

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Hair render for Nyanners 3d fanart i made.

No curve used & thus low poly. For a proper cel-look character, this is the way to go. It gives you very good hair topology and clean outlines that require minimal adjustment but Ofc. takes more time.

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リトポ、こんな感じになった。
まさにNKT。


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Gm travellers & Thank God It's Friday
WIP 80% almost done ♥️

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making more colorways for my bear bag asset! made in blender

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Been working on 's commission! I had to retopologize the hair so that way the hair can work with separate strand rigging. The left hair is the original and the right is the remake (Don't insult the original modeler's work, That is unethical!).

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どうにもノーマルマップのベイクの上手いやり方がわからない。
UVマップもどう展開するのが正解なのかさっぱりわからない。
だいたいいつもここで挫折する。

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3D 공부하고 처음 만들어본
슬레이어즈의 리나 인버스 입니다

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blender90/100日目
適当にリグまで😇表情、ウェイト修正明日やりゅ!!

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