画質 高画質

Left: my original Blender render, Right: generated results using the render as init-image.

I'll definitely work on better incorporating generative-models into the texturing and post-processing of my 3D works.

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Sculpt Hotbar development

• Added scrolling (with mouse and pen support).
• Improve feedback when replacing brushes.
• Can drag&drop brushes of the bar to reorder them.

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今日のblender学習。
坑道の木の支えって坑木(こうぼく)っていうのね…
テクスチャ貼って追加したらなんとなくそれっぽくなってきたかも

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Toot-Toot Sonic Warrior 🎶

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blender89/100日目
チカモデルを元に1日で作ったのであんまり似てない...。新キャラ作る時、いつも一から作ってたけど意味あったんだなぁ...

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カメラの焦点距離変えた雛菜

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今日はここまで。

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Hey guys, i recently graduated and i'm starting to share my graduation project from school, would love to hear your thoughts about it ! More frames are coming on Friday !

Artstation link : https://t.co/GOz5BdlZj6

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My students' home work for week 4. Great job! !!!😭

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Procedural Eye Shader simple / detailed

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Reene's rig is done!!🙌#b3d

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Grid Fill quickly fills the empty space between the loops you’ve made. This video shows you how to use it correctly, including some tips you may not know!

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addicted to I have been doing too much dev work, its great to make a little scene again. Ironically after spending so much time making post effects, this has none of them.
Using a WIP plugin for Malt that allows an Eevee-like workflow.

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