I've been away for quite some time. I'm slowly coming back and going back to improve my older works. Asura in particular is one I want to keep on improving.

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Spiral IN SFIII STYLE!

lil practice

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From today's stream! Thanks everyone for coming in and checking out the process!

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Speaking of, the first byte of every "frame" dictates the length it stays on screen in ticks, which is convinient since Mugen and the CPS3 run at 60 FPS. Also found a bunch of stage addresses. That in tandem with the palletes means arcade perfect rips are very possible

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Starting off 2021 with my Asura SF3/CPS3 animation. Took me a bit to finish. I re-uploaded the animation. I had to make some fixes I noticed on the first post. Should be all good now!

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Starting off 2021 with my Asura SF3/CPS3 animation. Took me a bit to finish.

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It even did the whole Rotoscoping on CPS3 thing before SF3 did. Also helps that all the bosses are sick as shit
Ravange is legit one of my favourite sprite anythings. He has so many moving parts it's so good

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I've always been a fan of M. Bison's designs, though only in Alpha did he ever keep the cape on, I think. Nice to see it again in V!

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CPS3 style inspired Goku I did a bit ago. Pose is from DBFZ.

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A little something for the Halloweek. Took way more time than expected, mostly because of the dress and claws...

Still turned out pretty good, I'd say!

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Here's a comparison to some Ryu sprites. So somewhere around CPS3/SF3 size is what I was going for.

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I realized at the end that I may have made her thighs a bit too thick, but really that seems okay for a succubus, right?

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Anybody else think about how Capcom made only made SIX CPS3 GAMES?
I still think about if SFV looked like this and weep a bit
Sprites by

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Also decided to do a standard young as well, since I never really saw anywhere with a version of him in a style, let alone anywhere else for some reason...

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Trying to get back into the spriting game with a relatively quick and classic in styling.

Plus some rough arcade experimentation as a bonus.

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