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Experimenting with other colors. Goal is always to keep the characters readable. #deathtrash #pixelart
Quick mood picture. Still a fan of dirty #pixelart. #dailyart #deathtrash
Head sprites are separate now, so variants like these should soon be in the game. #deathtrash #pixelart #gamedev
Working on new elements for the level generator. #deathtrash #gamedev #pixelart
Dirty animation test. #deathtrash #pixelart #aseprite #gamedev
Walking through those randomly placed stones. #deathtrash #gamedev #screenshotsaturday
"We are safe here. We are prepared against anything out there." #deathtrash #pixelart
Reminds me a bit of @HotlineMiami now with this slight psychedelic effect. #deathtrash #indiegamedev
"Transmitter" - Just a bit of fun with other colors. #deathtrash #screenshotsaturday #pixelart #conceptart
Worms. - Finally working on gameplay and content again. #deathtrash #indiegamedev #madewithunity #gamedev
Cancel dialogue anytime. Shoot anyone. Now even easier. #deathtrash #screenshotsaturday #madewithunity #indiegamedev
Lots of small stuff today. Scene Text vs Dialogue Text. Custom sized cursors. etc. #deathtrash #indiedev #gamedev
Enemies can finally follow to other areas. #deathtrash #indiedev #madewithunity
"The old hag offered pure water. And she only wanted a wet kiss in return." #deathtrash #screenshotsaturday
NPCs can leave areas and buildings like the player now. #deathtrash #indiedev #screenshotsaturday