Was browsing my TF2 WIP folder from 7 years ago and found some old blockouts:

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Day 6: Paint Palette (Object lockout) 💜💜💜

Challenge/og post by:

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HOMEWORK! I've had the absolute pleasure of attending a Webinar lead by the incredible Leticia Gillett through Our first assignment has been to create several different heads using her blockout technique.

Here's the results!

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This community is barely alive but I rlly like this show...

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Blockout I finished a while back. Still need to do official art for it.

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Si mettons, on nous donne un concept art dans ce style là :
Le superviseur en général a déjà préparé un blockout de la scène avec des formes très simples des murs et des gros meubles en cube très grossier pour donner une idée des proportions par rapport aux personnages etc

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Here is my combat arena design homework for the XYZ School course.

For more:
Natalia Stepanova - Combat arena blockout https://t.co/wSOLPmvDjS

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And another blockout- maybe...Bloktober...? XD Today i have the pleasure to work on a modular set of fortifications- really love it- its like Lego but you build your own stones ^^ This is but a rough test, but i am happy how it turns out so far.

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I started adding blockout for clothes and hair becouse to be honest I need to look away from the body a bit becouse my eyes are saturated! 😵
Next step is doing hair in 💖

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Progress update: I've begun to work on the general blockout and sculpting of the cyber demon in Zbrush. I haven't added any cyber parts just yet! I'm open to feedback as always.

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The Boy Savior | WIP_2
Testing render in Marmoset, also i made blockout of sword and the capsule.
What do you think about body and head sculpt? any feedback is appreciate 😍

concept by

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This tip also applies to props.

Start w/simple blockouts & real-world dimensions then increase prop scale slightly by few cm to make them look bulkier.

I found exact real-world dimensions make props look smaller when using FPS or 3rd Person Templates.

Also spawn and playtest. https://t.co/3SQ3ddSJTC

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The thirteenth mentally disabled character of the day is Notebook from Object Lockout!
He is autistic (implied)

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When a new mechanic fundamentally breaks Halo's most iconic maps; Guardian, Lockout, Battle Creek, it shows the mechanic isn't right for the game because it's harming the maps that defined Halo's identity and success, thus it's an objective fact that sprint is bad for Halo. https://t.co/skZzwTSNBH

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Splatoon 3 Shiver - Head-Sculpt - [Blockout]

Tempted to block-out a body next for this, but this is what I got done in 3 to 5 hours of refining and blocking. I am making plans for this-- but likely will need funding for completion.

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started working on a commission, Foxy from saga, just the manequinn blockout to help me remember some proportions and muscles.

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