Alright, this time it's started! Gonna make this one vertical :)
After that one is done, 7 more plat levels to go :D

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Roniu's Tale for NES, VERY soon on Kickstarter!
For more infos:
Dev by
Presented by
.

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I've just made the changes to 8x16 sprite mode. Now with 4 enemies. When they're strategically positioned like this it doesn't flicker, but in regular gameplay it should be a flickerfest of sorts with 2 players and many enemies. Anyway, 8x16 mode is awesome.

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Cleaning up old backups. Not sure if I've shared all of these...early Nebs 'n Debs designs and mocks.

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Slight tweaks to my old NES Tower Defense mockups

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Aaaand submitted! A cute platformer featuring birds in space.

ROM download at the end of this forum post: https://t.co/D8ekkzdGB7

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And here are some work in progress art for 's Diversion game.

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Continuing the reposting. Scene for project "Borscht", made in spring 2020 i think.

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just launched on and for celebration we are giving a copy of the updated version away! Just this post and us to try to win a physical copy of PLOID!. Winner announced January 30th.

GO PLOIDS!

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A little bit of new art from for the Key and the Door.

(Porting game, to the -

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Halfway tileset WIP for my gothic platformer for the NES; project "Borscht".

1 of 4 subpalettes reserved for later.

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"VS. From Below" for Vs.System will be out very soon!
has done an amazing job on the port!

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Actually working implementation of the farmstead/foresters' lodge. The missing moon may or may not get used along with some sprite layer highlights in that case. We'll see!

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Cover art for the byte-off 2020 version of Shadow Animus!

Time is running out!

Playable demo soon!

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Front and back covers for The NESDev 2019 NES Coding Competition Multicart.

Setting this up so that the same template can be reused each year in new colors. Hopefully after a few years, they'll make a nice pulseline-style collection on a shelf.

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