Does anyone know if you can separate the volumetric effect and the light effect of a lightfunction material in ? It's very nice to break up the perfect nature of volumetrics, but it gets rather messy on the light effect itself.

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a professional photographic view picture of a demon attacking a city, photographic filter unreal engine 5 realistic hyperdetailed 8 k ultradetail cinematic concept art volumetric lighting, fantasy artwork, very beautiful scenery, very realistic painting effect, hd, hdr,...

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3D render of a space ship, art-deco, in the distance, volumetric lighting, octane render, trending on artstation, in the style of Pixar

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Video game screenshot of an urban garden, liminal space, volumetric lighting, octane render, in the distance

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botanical drawing, roses and onions, colored ink drawing, pale colours, high detail,intricately detailed, hyperdetailed volumetric lighting, eyeball umbrella, eyeballs falling, eyeball rain, sad eyeballs by artist "Shaun Tan", by artist "Mab Graves", by artist "Rien Poortvliet",

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Isometric 3d render of a cathedral, post-apocalyptic, overhead view, aerial view, in the distance, volumetric lighting, octane render

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elden ring, rugged male slavic character portrait partially clothed in exquisitely detailed hooded metal clad battle armor, atmospheric lighting, intricate, volumetric lighting, beautiful, vibrant tribal colors, masterpiece, sharp focus, ultra detailed by artgerm, ross tran,...

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2 8 mm macro headshot of a ethereal magical young winged fairy princess wearing a white robe in a fantasy garden, d & d, fantasy, intricate, rim light, god rays, volumetric lighting, elegant, highly detailed, digital painting, artstation, concept art, smooth, sharp focus,...

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“Surreal giant tree on top of a hill, detailed, path up the hill, Pointillism, Magical, Fantasy, Dusk, vast landscape, Nathan Walsch, hyperdetailed, hdr, beautiful lighting, volumetric lighting, fantasy, otherworldly, An Jung-hwan, 8...”

~ Prompt by Hanzo

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Video game screenshot of an urban mall, post-apocalyptic, aerial view, volumetric lighting, octane render

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tunnel.blend

I think this is the second scene I ever created in Blender - way before I knew how to use DoF and volumetric fog. Well, now I do!

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✏️ Instrução: Border Collie sleeping in the corner of the doorway, big, full body pose, hazy background, dolly zoom , hard shadow, volumetric lightning, maroon

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"Star Trek Star Wars Volumetric brightly lit lighting Tribal fluffy tendrils Insanely detailed cinematic face portrait photography of a maje... - made with

https://t.co/BwanBCjudw

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Low poly 3d render of a planet, grunge, volumetric lighting, octane render

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Hello!

I don't have a long way to go in NFT. I'm still trying different styles, sometimes going back to volumetric shapes, sometimes going into flat graphics.

Illustration from the very first collection/ from the new collection

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An intense digital painting of a futuristic samurai with glowing eyes, cyberpunk, neon light, volumetric lights and shadows

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camera tricks 🎥
broken mesh 🤦‍♂️
depth map 📐
AI texture 🤖
volumetrics 💨
free spaceship 🚀

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Stable Diffusion prompt: mawlawi order whirling dervishes, sufi trance, 32 k, huge smokey, michael whelan, peter mohrbache, giovanni paolo panini style epic, volumetric light, artstation trend...

👉 https://t.co/kwLxttv12m

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FINISHING (2/2)

adding a volumetric aimming towards the camera from the light source gives this foggy feeling and it helps a lot depending on how you use it

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