More to come (again) in Blender 3.2 (in Beta for now)

glTF exporter now export all actions of armature. No more NLA needed !!
(Works only if you have a single armature in your scene).

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ISO: Someone that can rig this model for me.

Months of trial and error, I CANNOT for the life of me actually get this thing to work.

Needs to be rigged with an armature, shape keys, visemes, and weight painted.

Willing to pay!

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Early WIP on the rig here, armature is roughed out and I got some basic inverse kinematics working on the arms, looking into using image sequences to change up the facial expressions too but that's gonna come later.

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You can export your models to blender, after that you do slight fixes to the armature (you can add butt-cheek bones and fix the weights of the legs)

It's the same armature I just touched the weights, so now the leg will look more natural rather than breaking the whole leg.

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I'm bored so have a lil peek at some stuff I'm adding~

Also made armature changes for belly (physbone, pog!) and butt so they retain volume when the rig bends
If I have the patience I want to completely redo breast dynamics as well

Obvs its blender so it's all WIP

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ボタン1つで7つのArmatureのPOSE/RESTを切り替えられる☺️

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I want to learn armature to animate them and also give it that original PS1 jiggle (Vertex Snapping)

for now here they are in the PS1 original resolution, which is as close as I can get for now.

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Back before I started specializing in Blender in 2018, my primary animation software was MMD. I also knew how to use Blender, but I only used it to create assets for MMD at the time. My experience with MMD has also influenced the way I go about character armatures today.

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0pening some Chibi c0mm//issi//ons so I can buy some armature wire and more wool so experiment with a Trix full body needle felt!! 👀

✨Flat Colour 2️⃣0️⃣ GBP
✨Shaded 3️⃣0️⃣ GBP

Reply or DM. RTs appreciated 💜

(Sketch pic is to show how my recent examples look)

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/(^o^)\
別のArmatureを親に持つArmatureのボーンを参照していると、親のArmatureが移動したときにGeometryNodesで作ったメッシュが追従しない件

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Woo! full steam ahead.
This is my planning out of it's body by developing an armature, it'll actually be done fairly soon i think, how soon? maybe by the 20th if i keep up this pace.

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いままでクソデカコライダーで対応してた「しっぽを床に置く」奴が

めでたくArmatureにPlane一枚で済むようになりました。やったね。

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Armature done today, started UV maps! I ended up gquitting while I was working on them though. Hoping to have him done by the end of the week along with own a new car ❤

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Reveals are coming! Sharing some of the rare ones: blue , dark, red Herbariums and armature are both rare and beautiful!

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And some super basic armature put in so I could do some rough poses!

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in a lab coat with some armatures

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SILVERWING N-EX, reference off my v5.4 beta test video.

For fan art, I know I am drawing! ✍️

Seems Bronya is mostly left hand shooter, with right hand in gestures, not aim supporting, just pointing. Right wing armature glows when using skill as well.

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Learned and progressed a shit ton in 2021, hope the progress won't stop next year... here are some of my fav works from 2021.

...huh...and thanks to everyone who decided to follow a random armature artist, i appreciate it.

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Well I redid the jacket and so far it looks really nice and even deforms nicely with the armature. Still some things I'm figuring out texture-wise. Other than that I just need to start cleaning up.

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