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This tip also applies to props.
Start w/simple blockouts & real-world dimensions then increase prop scale slightly by few cm to make them look bulkier.
I found exact real-world dimensions make props look smaller when using FPS or 3rd Person Templates.
Also spawn and playtest. https://t.co/3SQ3ddSJTC
Splatoon 3 Shiver - Head-Sculpt - [Blockout]
Tempted to block-out a body next for this, but this is what I got done in 3 to 5 hours of refining and blocking. I am making plans for this-- but likely will need funding for completion.
Made some small progress with the scene this week, got the concept and blockout, now time to start detailing this scene #gamedev #blender #unreal #3d #fantasy #dragonsrise #stylized
@artstationhq https://t.co/e2oOsWPKTo
Blockout wip of the character I am working on for the #artstationchallenge
It's my first time participating and I'm already having lots of fun with this character c:
Concept by Gabriel Vissichelli
#forgottenrealmschallenge #dragonsrise #wip
Apologies for the lack of updates on Awooga Alyx, I've swapped poses for her (this is a rough WIP blockout of her) and work's gotten in the way.
By Vampuffin in Fan art https://t.co/FVPNZh51vH #halflife #fanart
Finished the blockout! time to add some detail and get rid of those sausage hands, also thinking about making a giant monster fish for the character to pose with :D
Original concept by 'Wadmm -2'
Making progress!! Got our flatcolors done today and experimenting with quick shading blockouts. Next stream we will try to polish a bit more of that background!
Big Metal Friend blockout about done, not sure how big I wanna print this guy, but at least 4 feet at a minimum.
@1AUM3 @ArtStationHQ Proxy, or blockout is where you put all the different parts in, and try to 'approximate' the proportions of the concept. Shapes are still very soft and blobby, without detail, but they match the concept's position. The proxy is a guideline to see what you need to work on.
It's that time of year again - the Artstation Challenge! The theme this time is Dragons and I'm tackling an amazing concept by @JeannePlounevez
Stage one, blockout
https://t.co/kqN6CRxc8M
Blockout is going well so far, taking it nice and easy
#artstationchallenge
#dragonsrise #forgottenrealms #forgottenrealmschallenge
Adding another project to the pile working on a blockout for the artstation challenge! The concept is made by Ana Fedina!
https://t.co/KmC7AEHkD7
Finished my blockouts for all 4 props :D now I am gonna refine each of them. I am really enjoying this challenge :3 https://t.co/EKYhRdBBEL
#3d #b3d #artstation
First pass on the blockout done! Still dialing in the scale and layout of the overhead structure.
So this is my quick visual research I did yesterday for the Artstation challenge!
I will attempt a more realistic style for the concept I picked, so today I will do a quick blockout (mainly for proportions for now to move to UE)
#visualresearch #references #gameart
Art Thread!🌟
I decided to participate into this year #ArtStationChallenge #DragonsRiseChallenge by choosing one of the wonderful concept of Solène Michon
Here's a bit of blockout to start!