Octave can summon a lot of things including a turret blasting enemies!

Soon on Kickstarter ✧ https://t.co/WH22AOjsdS ・゚

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community I need some feedback.

Here are 3 rooms that will help make up level 2A. Armoury, Barracks and Utility Room. What common objects/Items could I add to each other than what you see...?

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Please come join us today! Explore 7000 proceduraly genorated levels and enless variaties

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Character Introduction : ORDAN 🐺

"De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary."

Don't miss our free demo on March 29th ⇒ https://t.co/WH22AOjsdS

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New ... Drift into the weekend like a cute floof in a runaway recliner.

https://t.co/12xz3pNoW9

Have a great weekend.

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Closer look at the main character. Do you want to help me pick a name for him? What would you call him? 😂

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two screenshots in one day!? why not lol I was able to finish writing my dialogue system... it's not perfect but it works.. ish

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Due to the positive feedback for my little fishing game. i rebuilt the project in this week and have added a web-based build with a few extra things. thank you again https://t.co/MduPnmHppt

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This is what a single side-quest dialogue tree looks like in Bilkins' Folly using Dialogue Designer.

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WIP - Custecene

I made a simpler bg to better compose the scene and have a better view in game. Tomorrow I finish everything.

| | | | | | | |#construct3

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Tinkered with a bit and fattened some lines. I think that's the key to making them readable from a distance. Now to animate!

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Made some sprites but I'm not sure how I feel about them. Nicely detailed, but I want to go simpler, more game-like.

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This week on the Adventure of Captain Carrot! A booberry'ed Carrot? what madness has this ghost pepper created? find out next time!!! also... the CC overhaul has begun! next patch next week

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Tal makes games update: I really dig Construct3 and its learning materials aren't fundamentally lacking or broken!

...While it has some shortcomings, this is what I'm talking about when I advocate for a lower entry barrier to game dev.

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I updated the Spine plugin to handle animation / events on multiple tracks (e.g. run animation & aim animation), with blending control between them.

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Official Steven Universe Videogame on the BoingAPP
Pixel artist by: Game: https://t.co/304w31RIzr
Made in

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Would you look at this beauty? Just received this new promo image for A Pretty Odd Bunny and I couldn't be more in love with it 😍

Wishlist👇 https://t.co/XWmnIyGjYM

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